Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 An Idea for Low Level Klingons
09-18-2011, 05:44 PM
Hey All

I was think about the lack of content

How can you skip all that, a lot of folks are worried.

So I thought to myself, Klingons have carriers that can launch fighters and birds of prey right?

So who pilots those ships?

Obviously it is low level KDFers.

So why not craft an early campaign based off a klingon carrier, perhaps showing the capture of the gorn or the opening battles of the war, instead of all this flavor text on the load screens.

You start in a fighter and get a bop at ltc and finally prove your honor and worth and get your own commad at commander.

Just an idea...


Oh and you could probably get the good foundry authors to make these missions if you were really nice to them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-18-2011, 06:04 PM
Sounds nice but I'm more annoyed that newbies get a level 25 for nothing while people who maxed out there rank don't get anything back for it, were forced to grind while Cryptic still needs to get more missions out there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-02-2011, 11:31 PM
Quote:
Originally Posted by ronnie42 View Post
Sounds nice but I'm more annoyed that newbies get a level 25 for nothing while people who maxed out there rank don't get anything back for it, were forced to grind while Cryptic still needs to get more missions out there.
I'm surprised people still believe new Klingons begin at level 25, when otherwise has been stated.

Quote:
Originally Posted by StormShade
Ahhh, but you see, I can't say that. The reason is, we have not stated at what level Klingon Characters will be starting at after the free-to play transition. We've only stated what level they will unlock at.

The actual starting level has not been locked down 100% yet.

Thanks,

Stormshade
They are unlocked at level 25! They will actually be more around lvl 18-19ish or similar, I believe Dsthal stated this during an interview.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-18-2011, 06:09 PM
I'll second this. It wouldnt even be that difficult to impliment.
No need to pick up missions from different people, they'd all come from the carrier's captain. No need to fly around by yourself, so the historical aspect of the idea would be maintained - carried around inside your carrier you wouldnt see much of the outside except for the systems you have a job to do, so you wouldnt actualy be interacting with the present.
All it'd need is for a carrier to be present at the usual warp-in point for missions, and a new animation. Launching from the bays instead of warping in. As for warping out your ships could just plot a basic course toward the carrier and fade to black, or do an in system warp with a little cutscene of your ship entering the carrier.
Another good thing about this could be the social aspect, the carrier could be a hub for lowbie KDF with all the usual stores etc.
Since the ships belong to the carrier's captain, perhaps let the lowbies pick out some standard armorments for free or very cheap while they build up a store of whatever currency is in use at the time?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-18-2011, 06:14 PM
I had'nt thought of the social hub point, but it seems like a good idea.

Also these low level klingons would still be able to due klingon pvp as training missions on the carrier and it would be vs those close to their own ranks if the que system is used correctly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-18-2011, 06:27 PM
With access to both ground combat aboard the carrier, and ship to ship combat?
ICly the ground combat could be done on a holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-18-2011, 06:42 PM
this is not only a great idea but could draw in a lot of people to play this as its fresh and new to the game.

makeing the carrier a hub for low level klingons also lets you make missions that are on a grand scale. you can make carrier fleet actions that is fought by the carriers battle group and launch fighters ( the players ) to make it fill like a real war.

it also helps the new klingons with tactics and group work that they will need in pvp as a fighter cant take on a group of ships so they need many.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-18-2011, 07:40 PM
And before some one says, they would need to take a lot of time to make a new social area hub map... well no they wouldn't! Just use the large ship interior set for the carrier, populate it with npcs you can talk to for missions and vendor and other such things.

And yes, using the autogroup feature each mission could be like a mini fleet action almost, grouping the fighters together for more combat ability. Though when you reach LTC you are assigned to a Brel and start doing more independent missions.

Oh and as for ground combat? Who do you think gets to beam over on the boarding parties? Or beam down to assault the ground? Some High level commander? Nope its the legions of warriors of the empire and their allies lackeys of course.

Oh and as for the K'Tanco, the Somraw, and QulDun... just make them alternate costumes for their higher tier counter parts, especially the K'Tanco. Don't get me wrong but this ship is a little to weak with only 2/2 weapons and would look like a more interesting heavy cruiser type.
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