Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Star Trek: Overture
09-19-2011, 01:16 AM
Sixty years ago, the highest law of the Federation was broken.

Two civilizations were plunged into war on the other side of the galaxy.

You've been ordered to bring them back from the edge of ruin.

But you've got to find them first...


Star Trek: Overture (Series Trailer) (HD)
Overture 1: A Rocky Fanfare Trailer (HD)
Overture 2: Sonata in the Ether Trailer (HD)
Overture 3: Adagio in Diplomacy Trailer (HD)
Overture 4: The Ferengi Scherzo Trailer (HD)
Overture 5: The Klingon Coda Trailer (HD)

The first five episodes out of six are complete. If you want to see what some of your fellow players think so far, here are 2 trailers that highlight a few of the reviews:

Overture Series - Review Trailer
Overture Series - Review Trailer 2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-24-2011, 11:02 PM
Great missions. I enjoyed all three and eagerly await your 4th installment of the series! Great trailers by the way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-26-2011, 05:15 PM
Quote:
Originally Posted by Chase Quinnell
Great missions. I enjoyed all three and eagerly await your 4th installment of the series! Great trailers by the way.
thanks! the fourth one is in progress, and I will post here when it is finished.

I'm glad you enjoyed the trailers, they were almost as fun to make as the missions. Interpret that as you will...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-02-2011, 12:40 PM
I'm really itching to play the fourth mission, Kinetic

The great thing about the Overture series is that it doesn't rely on gameplay gimmics or Foundry mechanics for the story - it's the way that the story is written within the dialog and how the characters are portrayed that makes this series stand out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-02-2011, 01:55 PM
Quote:
Originally Posted by Zadama View Post
I'm really itching to play the fourth mission, Kinetic
I'mma givin' her all she's got, Captain!

Quote:
Originally Posted by Zadama View Post
The great thing about the Overture series is that it doesn't rely on gameplay gimmics or Foundry mechanics for the story - it's the way that the story is written within the dialog and how the characters are portrayed that makes this series stand out.
Hey, I really appreciate that. It's what I'm going for. Nice to know it's working!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-02-2011, 05:27 PM
I just finish the first part, and it is great! Fantastic job!
Tomorrow I will play the second one!
Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello there

Sorry I've been so slow getting Overture 4 out. Especially because I left your poor captain and crew in the lurch, what with that whole "your ship's gonna go boom even though your HUD says 100% health" thing, y'know?

Just trust me, it'll be fun. Go with it.

In the meantime, here's a trailer for Overture 4. I know, I know, you're saying: "Hey, why are you wasting time with that when you should be FINISHING THE MISSION?" To which I reply: relax, man (or woman). I had to do a test publish anyway to make sure the pathing and spawning were working (they weren't).

Besides, with the trailer finished, this just means less delay in starting Overture 5.

Enjoy. Overture 4 should be up in a week or two.

Overture 4 Trailer (HD)
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by KineticImpulser
Sixty years ago, the highest law of the Federation was broken.

Two civilizations were plunged into war on the other side of the galaxy.

You've been ordered to bring them back from the edge of ruin.

But you've got to find them first...


Overture 1: A Rocky Fanfare
Federation Mission - Overture 1: A Rocky Fanfare
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HQHMGBWAE

----------Report Start-----------

Summary: This mission is a great first episode in the series. I thoroughly enjoyed playing it. The combination of great story dialog, map design and battles kept me engaged in the mission as a whole. I highly recommend this mission to anyone who likes a good story mixed in with investigation and some fighting. I deliberately removed references to specific dialog and battles from the individual map critiques to avoid spoilers.

Below are very few items I noted while playing the mission that I wanted to let you know about. Those items identified in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is an intriguing description. It draws the player in and makes them want to click the "Hail" button. "Come on you know you want to..." I like the note regarding length and recommending the player stop the ship during dialog. I usually do stop but that is a good note. I noted no spelling or grammatical errors with this description.

Grant Mission Dialog: I loved the variety of dialog choices in accepting this mission. I reviewed each of them in turn and I think the way you bring them all to a successful conclusion is excellent. I noted no spelling or grammatical errors with this dialog.

Mission Task: The task clearly defines the start location for the first map. I noted no spelling errors with this task.

Mission Entry Prompt: This is a nice and simple use of the prompt. I noted no spelling errors.

MAPS:
Andorian Rendezvous: I do like the branching dialog giving multiple ways of responding to the initial dialog with the Captain. I reviewed all the choices and liked the way you bring them all to same conclusion from different angles. That is great writing. I noted no spelling or grammatical errors with this dialog or any issues with the map.

Transwarp Terminus: The dialog for this map is very well written and moves the story forward. I noted no spelling or grammatical errors with this dialog or any issues with the map.

USS Republic War Room: The entire dialog for this map is well written and helps drive the story forward. The [OOC] dialog with the chief at the turbolift explaining how to get your crew to stay put while you move off on your own will help new players understand some of the features available to control the away team better. There have been a number of times Iíve used this feature in away missions to pull them out of a fight we didnít need to be in. The effects and triggered dialog are excellent. I noted no spelling or grammatical errors with this dialog or any issues with the map.

USS Republic Bridge: The dialog for this map is excellent in form and execution. In reviewing the entire dialog, including the various branches, several of them made me "laugh out loudĒ. I noted no spelling or grammatical errors with this dialog or any issues with the map.

Triangulation: This is a nice and simple map with good dialog to move it forward. I noted no spelling or grammatical errors with this dialog or any issues with the map.

System JYT-3450: The map and dialog makes the story so much more interesting. I noted no spelling or grammatical errors with this dialog or any issues with the map.

Abandoned Base: This is a great map design and the dialog is very well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.

Cargo Level: The dialog for this map is very intriguing and really drew me into the story. I noted no spelling or grammatical errors with this dialog. I only noted a couple of items to consider changing:
-Consider changing the door way right behind the player at the spawn point to a wall door that does not open. That way it looks as if we came from a turbolift. The current door opens and reveals part of the actual wall behind it.
-The third hologram is behind the rest. Consider moving it on top of the others.

Task Force Overture: This map is a great wrap up for the first mission in the series. The dialog is well written and motivates me to play the next mission. I noted no spelling or grammatical errors with this dialog or any issues with the map.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. I am looking forward to playing the sequels to this mission.
Brian

This critique report also filed 11/06/2011 on forum posting for: In depth mission reports upon request.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-06-2011, 10:51 AM
Quote:
Originally Posted by KineticImpulser
Hello there

Sorry I've been so slow getting Overture 4 out. Especially because I left your poor captain and crew in the lurch, what with that whole "your ship's gonna go boom even though your HUD says 100% health" thing, y'know?

Just trust me, it'll be fun. Go with it.

In the meantime, here's a trailer for Overture 4. I know, I know, you're saying: "Hey, why are you wasting time with that when you should be FINISHING THE MISSION?" To which I reply: relax, man (or woman). I had to do a test publish anyway to make sure the pathing and spawning were working (they weren't).

Besides, with the trailer finished, this just means less delay in starting Overture 5.

Enjoy. Overture 4 should be up in a week or two.

Overture 4 Trailer (HD)

Yeahh make it faster! >
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by KineticImpulser
Sixty years ago, the highest law of the Federation was broken.

Two civilizations were plunged into war on the other side of the galaxy.

You've been ordered to bring them back from the edge of ruin.

But you've got to find them first...


Overture 2: Sonata in the Ether
Federation Mission - Overture 2: Sonata in the Ether
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HJKU906JJ

----------Report Start-----------

Summary: This is a great sequel mission. The writing in outstanding and well executed for each map. Your map design again is some of the best Iíve seen so far. There are some elements that most authors are aware of. As most authors know the space explosion effect doesnít work properly in the Foundry. Also I noted the trigger to download the data didnít work as I was within the trigger area when it activated. Iíve seen this before in my own missions and others as well. The only way to get it to work properly is to leave the trigger area on the map and then enter again. I did not note these on the map it occurred on as an issue because it is outside of the authorís control.

Again this is a great mission. If you like missions that are driven by a good story dialog and have great maps then you will want to play this mission. I highly recommend this mission and itís prequel to everyone matching the above description. Otherwise, well anywayÖ

Below there are two items I noted while playing the mission that I wanted to let you know about. Those items identified in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is another intriguing description that again entices the player to click the "Hail" button. I noted no spelling or grammatical errors.

Grant Mission Dialog: The story dialog is well written. I noted no spelling or grammatical errors with this dialog.

Mission Task: : The task clearly defines the start location for the first map. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling errors.

MAPS:
USS Republic War Room: The story dialog is outstanding and very detailed. I only noted a couple of items to consider changing:
-Consider changing the door way right behind the player at the spawn point to a wall door that does not open. That way it looks as if we came from a turbolift. The current door opens and reveals part of the actual wall behind it.
-Bolton's response to "the scruffy dog barks at midnight" dialog; consider changing "don't forget out little agreement" to read "don't forget our little agreement".

More Anomalies: This map is well done and the execution of effects is very precise. The story dialog is excellent and I am hooked. I noted no spelling or grammatical errors with this dialog or any issues with the map.

Beacon Maintenance: The dialog is very well written and executed. I noted no spelling or grammatical errors with this dialog or any issues with the map.

Defend the Node: Wow! Iím not sure how else to describe the dialog for this map. The map was good too. I noted no spelling or grammatical errors with this dialog or any issues with the map.

System JYT-3450: The dialog is well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.

USS Republic Bridge: This dialog is outstanding and serves as a great wrap up to this mission. I noted no spelling or grammatical errors with this dialog or any issues with the map.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. I am looking forward to playing part 3 of this series.
Brian

This critique report also filed 11/06/2011 on forum posting for: In depth mission reports upon request.
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