The Vor'kang itself seems like a fine ship with good looks and numbers but its console is a bit lackluster. Even with nearly max skills into it and getting the final AOE leap it struggles to take out a frigate and sometimes just fails to leap from the first target even though others are in range. The first strike does next to nothing, the second nicks shields, the third can knock out a Frigate's facing, and the last can take them down to quarter hull through shields.... But that is a FRIGATE... I'd expect it to murder Frigate Critters with ease. The Hargh'peng is more deadly with its AoE than the Isometric Charge is even on its final leap.
Bottom Line: Vor'kang is a good ship but its console really could use a bit more Omph in the damage it deals.
You can increase the damage done by the console by maxing out the deflector skills, which works well for most shield stripping ships if they are using Tach beam III
The ship we were using it on was piloted by a person with near max in all three skills listed for the Console. As an additional weapon it is pretty pathetic most of the time. For how iffy it is to even get all of its shots off it can hardly kill the weakest PvE ships (which is sad because we all know how strong those are) and in PvP it would seem utterly worthless. I am sure whatever console you gave up could have been used better with something else in a PvP match. If this was honestly meant to healp against a Fed Ball even three or four ships firing this off would be unlikely to impress. A Torpedo Spread II would be more reliable and more damaging.
If not flat out buffed for added damage then added side-effects like system shutdowns due to their ship being hit with such strong EMP on the final leaps could help to make up for its lack of damage... I am getting flashbacks to the Saucer all over again.