Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Need advice for cruiser build
09-25-2011, 04:46 PM
I want to start a new KDF (yes, I was here at beta/release so I know how grindy it is) toon that is focused on cruisers. I already have an Eng for my BOP build and so I'm less inclined to play an Eng again for a cruiser build. What are the pros/cons of going either Tac or Science?

Also what would you suggest for BO abilities for cruisers? Any help is appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-26-2011, 12:48 AM
I fly a tac vor'cha,

for cons you have more firepower then a eng cruiser, but you are more squishy, at times the preferred target of the other team in pvp.

What abilities you want depend a great deal on your playstyle, a tac cruiser, especially a vor'cha can be flown somewhat like a really big escort, so if that is what you like, want, you would want for example aux2id skills to keep up the movement and get your cannons onto the target.

A tac cruiser with cannons is more about pressure damage, while with beams you can sneak in some good spike damage with DBBs but have lower pressure damage.

Otherwise, the standard abilities will do you fine, EPTS, ET, TT, TSS, TS, Aux2Sif, etc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-26-2011, 01:07 PM
Thanks for the information. So you wouldn't suggest a Sci cruiser set up?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-26-2011, 01:33 PM
Actually with RAs it is WAY less grindy... as long as you can team up inside them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-26-2011, 01:59 PM
I have a commander sci flying a Ktinga. I like it a lot.

Pros: Subnucleonic beam, and starship dampening field

Cons: You miss out on some of the cool tactical abilities like Tactical Initiative.

I'm currently running single canons and a quantum torpedo forward with turrets rear. It so far has worked really well.

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