We are considering a change in the way we handle most explosions in space and would like to invite comment from the community:
Specifically, we are thinking of handling things like mines, plasma balls and tricobalt torpedoes the same way that we handle warp core breaches - that is, they affect friend and foe alike.
Note, mines would still only track hostile targets, but if a friendly target was nearby a hostile target when the mine went off, the friendly target would also take damage.
Obviously, this would have to be attendant to changes and tweaks in certain powers to ensure that there is still a usefulness in the game for all powers. This would, in fact, free us up a bit to buff some things that otherwise would be too risky to buff.
Originally Posted by Heretic
Originally Posted by Zanshi
Finally! A negative consequence of being a mine spammer!
I support this idea!
This is, in fact, one of the reasons we are putting this idea on the table. It is a good thing if players are encouraged to think before spamming.
Note we are also still in the process of adjusting Torpedo Spread and several other relevant powers.
From a PUG perspective I'm totally against it because it will make such things useless for PuGs... well not useless but I'm sure after the first couple of minutes I want to shot my own guys more than the enemy. In a perfect world it would improve gameplay but there will be so many players out there who are either too dumb or just want to grief, that this is a very bad idea. Still I appreciate the idea behind it and if it goes live I want the ability to shot down my allies without the need of SS. (The last part is only half joking)