Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Spread, are we ok with it?
10-14-2011, 09:36 PM
................
I must admit ive used it today like any other escort I see flying around in the Queues. Ive made the transition for using it in spam heavy premades (5x Sci or whatever)

If you have a problem with it you can address me at @marctraider

kthxforurtime.


Btw i got combatlogs to prove ur all spreading once in a while. Admit it, dont deny it. All is balanced once again.
nice holospam btw.

^-^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-14-2011, 10:18 PM
I only fly my double barrel on a lark.

That being said, I will stop flying it, when the wanna be premades stop rolling sci spam stacked 5 deep.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-14-2011, 10:46 PM
I've stopped using it. If you use it, you're only going to make yourself and your team weaker when your crutch is inevitably taken away. If you stick to high yield you force yourself to use skill and coordination with your teammates to get kills, rather than relying on fluke and luck.

All of the scramble, spread, and cheese in the world isn't going to help you beat a TSI, QEW, or Pandas premade. What will help you is bringing a good team setup, keeping things simple, and having set roles for each of your team mates with a fierce focus on building team work whenever and wherever you can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-14-2011, 11:04 PM
Quote:
Originally Posted by hurleybird View Post
I've stopped using it. If you use it, you're only going to make yourself and your team weaker when your crutch is inevitably taken away. If you stick to high yield you force yourself to use skill and coordination with your teammates to get kills, rather than relying on fluke and luck.

All of the scramble, spread, and cheese in the world isn't going to help you beat a TSI, QEW, or Pandas premade. What will help you is bringing a good team setup, keeping things simple, and having set roles for each of your team mates with a fierce focus on building team work whenever and wherever you can.
Aww dont be so serious.

Can't I just try it out for one puny day?

Honestly' im not really satisfied with having these 40-50K lucky crits with Spread I/II really. I dont really feel tactically involved with my ship anymore With Trico I feel i worked for it by timing it at the right milisecond with the appropriate buffs and having 50>K Non crits Don't worry jorf i will soon return to my trico :]

I am wondering though, when Spread or HYT works with Trico... I have no idea what it will be. But I guess we can only assume its going to be more crap. Trico single shots will be nerfed even further.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-15-2011, 12:05 AM
Spread hits off target with high power damage, akin to trico aoe, it has alot of stupid feds saying "AW MAN I AM NOT SUPPOSED TO DIE EVER! ARGH"

where ships liek the brel with 26k hull die to a much lower threshhold of attacks, beam overload, a couple cannons hits. Coming from someone who does over 100k damage on a hit multiple times a day, i can say with a maximum degree of verisimmilitude, spread is NOT op. lets compare spread to snb, to anything. Damage skills are well behind the curve, try using spread on an engineer fully buffed. Ignore the cloaked defiant who bites it in one hit.

Spread is a nicely needed use for torpedoes, buffing spread validated 3 step torp special attacks, just in time for the cd reduction. Verdict: not an issue.

Theres one way to avoid aggro and not die to an errant spread. L2P: range hop or stay out of fore/rear arc; manage aggro!!!!

Like the simple answer to scramble sensors qqers (remember ur team mates name) most of the "op skills" have a simple answer. Please feel free to debate till your liungs collapse, wont change my mind. Im going to start disassociating with people who refuse to play except on their own terms........ good riddens. spread ftw
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-15-2011, 01:27 AM
Quote:
Originally Posted by hurleybird View Post
I've stopped using it. If you use it, you're only going to make yourself and your team weaker when your crutch is inevitably taken away. If you stick to high yield you force yourself to use skill and coordination with your teammates to get kills, rather than relying on fluke and luck..
Who is to say that someone that uses a broken skill can't do without it? But while it's there, he has an advantage. Using broken skills doesn't make a team weaker. It makes one stronger while it uses the skill. A good team will keep being good once the broken skill gets fixed or restricted. They will adapt and use different setups.

The reason we don't want people to use broken skills is not because it makes them worse players. It is because then everyone has to jump on the broken skills so no one has an advantage just by taking a better skill. Sometimes we don't want them to use these skills because they are also unfun to play against being perma-scrambled for example).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-15-2011, 05:22 AM
Quote:
Originally Posted by MustrumRidcully View Post
Who is to say that someone that uses a broken skill can't do without it? But while it's there, he has an advantage. Using broken skills doesn't make a team weaker. It makes one stronger while it uses the skill. A good team will keep being good once the broken skill gets fixed or restricted. They will adapt and use different setups.
The issue is that it's a lot harder to get good practice as a team when you rely on broken abilities. You remove the need for precision and coordination and you just start to spam TS, SS, chroniton mines, etc. because coordination is no longer needed. The last team that tried to throw 5 science vessels against us while spamming the broken stuff lost 15-0, and it wasn't due to their setup. Strong teamwork will always beat cheese.

Obviously, if TSI switches to the broken stuff it's going to make them stronger, but a team that always plays with the broken stuff is never going to beat even a completely clean TSI premade. There is a huge skill gap between fleets, and if you want to improve your team, you need to work on the essentials. Cheese gets in the way of that, and unless you already have strong teamwork is ultimately self defeating.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-15-2011, 08:15 AM
Quote:
Originally Posted by hurleybird View Post
The issue is that it's a lot harder to get good practice as a team when you rely on broken abilities. You remove the need for precision and coordination and you just start to spam TS, SS, chroniton mines, etc. because coordination is no longer needed. The last team that tried to throw 5 science vessels against us while spamming the broken stuff lost 15-0, and it wasn't due to their setup. Strong teamwork will always beat cheese.

Obviously, if TSI switches to the broken stuff it's going to make them stronger, but a team that always plays with the broken stuff is never going to beat even a completely clean TSI premade. There is a huge skill gap between fleets, and if you want to improve your team, you need to work on the essentials. Cheese gets in the way of that, and unless you already have strong teamwork is ultimately self defeating.
lol If that was yesterday i know what team u mean. With another team we won 15/4 (I think our team had 4 tactical escorts/Pug LOL) vs this ... 5 man premade science team. There were all pretty squishy except for 1 person i think..

2nd match was 15-1 lol


Btw, what If i catch someone of TSI in a TSI team using Spread? What does that say about them? Just wondering ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-15-2011, 08:08 AM
Quote:
Originally Posted by hurleybird View Post
I've stopped using it. If you use it, you're only going to make yourself and your team weaker when your crutch is inevitably taken away. If you stick to high yield you force yourself to use skill and coordination with your teammates to get kills, rather than relying on fluke and luck.

All of the scramble, spread, and cheese in the world isn't going to help you beat a TSI, QEW, or Pandas premade. What will help you is bringing a good team setup, keeping things simple, and having set roles for each of your team mates with a fierce focus on building team work whenever and wherever you can.
Frankly I don't care about 'beating the elites'' really at this point Jorf. I only care about the lulz I get when I 60k some dumb **** in his little sci vessel through his shields and maim his entire team in one salvo. This game is such a joke that there's really no point in 'playing competitively' .

Do I need Torp Spread to roll someone over? Hell no. Does my premade? Hell no. We're a fairly competent bunch . At this point all that's left of STO pvp is the lolz at the sheer incompetence of the developer to make a game where the balance point is non existent. My Teams won't use scramble, but we'll use Torp Spread why? Because really it's insane burst damage is one way to counter the overly insane healing in this game.

I've got the benefit of playing games that have pvp that don't you know....suck. It was quite enlightening playing RIFT and seeing heal heavy teams go down and lose the matches due to not being able to move from combat zone to combat zone quickly enough to complete the objectives, or get a lapse in their cool downs and get blown away by DPS. In STO? It takes a team to bring a mechanic that is so inane that it literally counters nearly everything (Unless you get that lucky sci team off) including dps there is no truly Effective method of countering healing.

And then Control Teams, frankly beat the snot out of anything else in this game assuming both teams are any where near equal in skill level. I guarantee that a Five Sci QEW team or five sci TSI team would be unstoppable, because AOEs do almost as much damage as Burst Dps now, (and that was without Torp Spread) courtesy of cryptic's inability to understand how powerful AOE effects really are and their heinous misunderstanding that 'every power should always be equally useful!" which is ironic when you realize aux to batt is in this game as is Jam) and the control powers that are worth anything are found on only one class of ship. Sci. Control in STO counters DPS, it counters Healing/Tanking and it even counters Control. It's not even Just Scramble. CPB can completely hose a team's shield healing, and shields when done properly and in conjunction with PSW.. which opens up the door for Hello Torp Spread. Scramble is just icing on the cake to royally screw someone when the overpowered SNB hits.

There is no trinity of balance in this game and there never will be as long as Cryptic is at the helm.

And that's why frankly I don't care what people think when they see me breaking out my Double Barrel Shotgun Mvam on a lark, or if a couple of my team mates have Torp Spread. Because hey at least we aren't perma disabling your entire team. We're killing you with Damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-16-2011, 12:32 PM
Quote:
Originally Posted by Marctraider View Post
................
I must admit ive used it today like any other escort I see flying around in the Queues. Ive made the transition for using it in spam heavy premades (5x Sci or whatever)

If you have a problem with it you can address me at @marctraider

kthxforurtime.


Btw i got combatlogs to prove ur all spreading once in a while. Admit it, dont deny it. All is balanced once again.
nice holospam btw.

^-^
To be honest, I don't really know....

It has the potential for some vicious crits that are as powerful as tricobalts, but at the same time it is a capable counter to spam.

If anything there should probably be an internal cap on the severity of the crits that the skill can deliver, but even that is....dubious at best. Other than that, I don't know, adjust the GCD in relation to HYT in order to stop complaints?
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