Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Doff System WOW just wow
10-15-2011, 07:50 AM
So I finally got a char up and have been trying this out. all I can say is AMAZING. I totally love it. great job cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-15-2011, 10:04 AM
Quote:
Originally Posted by Adarandrel
So I finally got a char up and have been trying this out. all I can say is AMAZING. I totally love it. great job cryptic.
There are some rough edges and bugs, but the system has a great deal of promise. Granted, that could be just my inner logistics weenie talking, but I love being able to tweak and customize my crew beyond the boffs, and it's a great way to get data samples, and the like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Add A Drop Down User Guide!
10-15-2011, 10:40 AM
Title Says most of it, a Guide for working with the Doff System would be a Big Help. I have supposedly 14/100 Duty Officers, 5/5 Ship Side, and 4/5 Ground Side.

I see none of the other, Missing? 5 units??

Can not re-assign any that I can see.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-21-2011, 12:58 PM
Quote:
Originally Posted by Solar_Searcher
Title Says most of it, a Guide for working with the Doff System would be a Big Help. I have supposedly 14/100 Duty Officers, 5/5 Ship Side, and 4/5 Ground Side.

I see none of the other, Missing? 5 units??

Can not re-assign any that I can see.
Not all DOFFs are designed to be usable for Space or Ground duties. Those 5 DOFFs not showing up on your Space/Ground Roster list are civvy types . . . no special ability. DOFFs like "Colonists" are only usable on Missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-21-2011, 01:37 PM
Of all the new items on Tribble, the doff system is the only one I stand behind one hundred percent. Rough edges or not the system is well thought out, developed well, and is a great addition to the game. I give kudos to Heritic for his diligent effort on this. His baby is the shining light in this otherwise problematic experiment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-21-2011, 02:10 PM
I'm jumping on the bandwagon here. A few bugs/glitches still, but all and all an excellent addition. I really like the passive element that "something is happening" while I'm not playing the game. I think that too few games allow you to keep doing things while off-line.

Suggested Next Step: Every person on your ship interior is one of your DOffs, and DOffs each have customizable appearances.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-15-2011, 10:46 AM
*duplicate*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-15-2011, 08:00 PM
I love how I was playing the mission where you have to fight your way out of the Klink Weapons lab, and I used a stimpack... and in beams a MEDIC (I had a nurse slotted in my Ground Doff slot that gave a % chance to beam in a medic with every hypo use). The MEDIC hung out thru the whole fight healing me and my team as needed.

I think the doff system holds Alot of promise!!! Good stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I've been posting a lot of criticism these last couple days or so. that doesn't mean I hate you. quite the contrary. I want you to succeed. That's why I feel strongly about my responsibility as a player on Tribble.
and my obligation to post my feedback on these forums

There are alot of HORRIBLE ideas being bandied about by you guys on Tribble. Doffs is not among them.

Do more good
, Less bad.
thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-21-2011, 12:21 PM
I like the addition of the department heads to the Doff system. Definitely adds a bit more of a Star Trek feel to the game from the logistical side of the house. Will our department heads eventually offer buffs to our ships as well?
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