It’s time for another edition of Ask Cryptic! Previously, Ask Cryptics were general Q&As without much focus, but as we move forward, we’d like to make our interactions with the community more comprehensive and targeted. So this time, we’re focusing on one particular part of the game, ground combat, and asking you to put a bunch of great questions to us.
Read more for an overview on ground combat.
Can you equip your Bridge Officers with kits as well or are they limited only to the player character, aka the Captain? (Such as bringing down your awesome science officer and head engineer with kits matching their respective "careers.")
How is respawning dealt with? So some lucky Klingon Bat'leth's me.. Will I die and have to sit out the rest of the 'Away Mission' or can I beam back all patched up? Perhaps replace one of my bridge officers with myself?
So the solution for fleet raids seem the discribed kits, obviously onboard my ship or on one who's incharge of the captianing Officer the item gets valuable. My point is how far will grinding and especialy crafting become the PC gaining in a skill for the level of rank?
Since each profession is limited to what they can learn and use, will there be a way to ever change professions or will a new character have to be made if you decide you don't like the one you picked? Sometimes it takes a big time investment in a character before you even realize a different one would have been more for you. I'm not asking for on the fly changes, but more akin to the old Star Wars Galaxies profession trees.