Lt. Commander
Join Date: Dec 2007
Posts: 120
Official Norgh Refit Feedback Thread

Give us your feedback, comments, or concerns about this ship and it's console!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-25-2011, 05:46 PM
This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Stormshade
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-25-2011, 05:59 PM
Some feedback on the Disruptor Quads:

Their current stats are pathetic in comparison to other weapons of the same tier you're using. In fact I have a rare set of dual heavies at mark VI that do more Damage and DPS than the quads on Tribble, this is while I'm Captain, if the cannons level up with you, then a commander level weapon should not out damage it especially if i'm not specked into the dual's energy type.
  • Damage is insignificant. Lower tier weapons of unspeced energy types are doing more DPS and DPV.
  • Unique one per ship is uncalled for, in fact i'd fire the guy who thought it was a good idea.
  • -10 to engines is far too much of a handicap, they shouldn't have any negative engine modifier, if they're also going to reduce weapon power when firing.
  • visual effect is good, I'd like to see a few more pulses though, and I'd like the pulses to be larger, and more substantial, like the defiant's quads in the series'.
  • audio effect is horrible, they should sound beefy, heavy, "WHOMP WHOMP WHOMP WHOMP" cannons not "pew pew".

Also: I agree with Blackavaar, I'll only be testing using free test points, this is not pay to test beta.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-25-2011, 06:28 PM
Where are you getting the "whomp whomp" from? They are supposed to sound like they do from the shows
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-25-2011, 06:51 PM
there were never disruptor quads in the show...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-25-2011, 07:33 PM
Quote:
Originally Posted by Alastor_Forthright View Post
there were never disruptor quads in the show...
Yeh, true. You have a point there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-25-2011, 08:07 PM
Quote:
Originally Posted by Alastor_Forthright View Post
[*]Unique one per ship is uncalled for, in fact i'd fire the guy who thought it was a good idea.[/list]
This part, is a deal-breaker. If I can only mount one, then it's not worth it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-26-2011, 12:18 PM
Quote:
Originally Posted by HotStuff_ST
This part, is a deal-breaker. If I can only mount one, then it's not worth it.
Yeah that's really dumb in my honest opinion. If you can claim multiple sets of TOS phaser banks, then you should be able to claim multiple disrupt AND phaser quad canons. Otherwise, it just looks stupid. No offense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-26-2011, 01:06 PM
Quote:
Originally Posted by science_officer_brooks View Post
Yeah that's really dumb in my honest opinion. If you can claim multiple sets of TOS phaser banks, then you should be able to claim multiple disrupt AND phaser quad canons. Otherwise, it just looks stupid. No offense.
This is the total truth. Maybe they could make the first weapon purple and the others white quality, as long as we can claim at least 3 (in total) for a proper defiant build. What is the problem with giving us multiple quads as long as they do not give us an advantage over other players?
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