Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111023a.3

General:
  • Auto-teams are no longer disbanded when map queues finish.
  • Errors that occur while trading now have an error message.
  • If an item fails to attach to an in game mail it will trigger an error message.
  • Every episode in the game now has the option to Transwarp to the mission starting location on the Journal page for a nominal EC fee.
  • Adjusted the name on small dilithium reward container so it is "Small Dilithium Ore Container" instead of "Level Appropriate Badge".
  • Added "p'nus" to profanity filters. (c’mon guys)
  • Added descriptive information to the empty costume slots in the tailor.
  • Female Animations have been adjusted:
    • Now, if you choose the 3 feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.
    • If you choose the other gender neutral stances (Standard, Brawler, Stern ...) you will get the default standard walks/ & runs.
  • Updated the microtransaction description of Galaxy-X to say it's now only available at Vice Admiral.
  • The scrollbar will now be reset when changing pages in the help/tips window.
  • There is now a bird-of-prey in KLG ship store at Captain rank.
  • Incorrect gating expression for ship available with free captain token. This has been fixed.
  • Fixed a bug where the rename ship dialog would display a dilithium requirement instead of energy credits.

Duty Officers:
  • Skill Points, Bridge Officer Points and CXP rewards are being shifted to reward more generously for shorter duration assignments and less generously for longer duration assignments. Longer duration assignments will still generally reward more than a similar shorter duration assignment, but the increase will be more nominal to reflect the opportunity cost of the duty officers tied up in the assignment. Essentially, we want to reward you more for actively playing.
  • CXP rewards in general are being significantly increased, with the exception of Diplomacy. Specifically, in addition to the above duration shift, a flat amount of CXP will be added on top of the standard CXP reward for each assignment.
  • All assignments have been revamped. With some exceptions, requirements are now based on Department (Science, Operations, Tactical, etc.) rather than Specialization. Specialization will affect Success, Traits will affect Critical, Failure and Disaster. The intent of this is to make it more intuitive and to make it easier to start more assignments. It will also make Specialization )and Traits) more important to the outcome chance. Quality will still affect both Success and Critical.
  • For most duty officer assignments, Specializations and Traits will more significantly affect outcome chances.
  • The base Success chance for duty officer assignments has been reduced to usually a bit over 60% to take into account the increased effect from slotting in the proper Specialization.
  • Skill Buff duty officer assignments have been temporarily disabled. We are undergoing a massive revamp of the way Space skills work. Once this is complete, the skill buff assignments will be able to be added back in in their new forms.
  • New duty officer trait set/portrait/name variants for Orions, Gorn, Nausicaans, Letheans, Ferengi, Vulcans, Andorians and Tellarites.
  • Reduced number of Contraband required for the turning in contraband duty officer assignment. Drastically improved its CXP rewards.
  • Assignment-gained prototype turret schematics are now stackable. The turrets themselves are also now tougher.
  • Fixed several assignments that were erroneously rewarding too much Dilithium.
  • Can no longer slot duty officers of the opposite faction that have been gained through the Exchange. You can still acquire them to give to a friend or alt, but you can't slot them. Opposite-faction suty officers gained through commendation tier rewards will still be slottable, of course.
  • Diagnostic assignments no longer award a buff.
  • Diagnostic assignments have had their durations raised in some cases. Diagnostic assignments and anomaly-gathering assignments have had their lockout timers significantly reduced.
  • Bajorans have been removed from standard duty officer packs. They will be making a return in the forthcoming DS9-centered Feature Series.
  • Fixed some spelling mistakes regarding the Betreka Nebula
  • Cleaned up some bad requirement-benefit duty officer assignment pairings.
  • Sick Bay duty officer assignments will now grant some Medical CXP.
  • Reduced casualty rates on Experimental and Receive Dignitary duty officer assignments.
  • Fixed mis-genderization of some human duty officers.
  • KDF recruitment has been overhauled and beefed up by providing additional assignments to compensate for fewer species, and thus fewer recruitment assignment options.
  • Commendation tier reward description text has been added.
  • Additional assignments have been built for Engineering and Trade. Engineering now has some longer, civil engineering oriented assignments. Trade now has some longer, gold-pressed latinum trade assignments, including one to buy Contraband for GPL.
  • The "Investigate Temporal Anomaly" assignment is now much rarer.
  • Increased difficulty of gathering anomalies via duty officer assignments, but increased some of their numeric rewards to compensate.
  • Made some fixes to the "Debrief Prisoner" assignment that were resulting in double penalization for certain traits.
  • Adjusted comparative rarities of some Experimental duty officer assignments to make non-weapon experimental assignments appear at a more reasonable rate compared to weapon experimental assignments.
  • Assigning a Duty Officer via the First Officer will now automatically cause it to advance to the next position.
  • The First Officer will now always list 3 recommendations, even if after assigning a duty officer that matches the requirements to a position.
  • Split off Medium risk from the Low risk to provide a more distributed risk curve.
  • Random rewards (e.g. Bridge Officers, Duty Officers, Equipment) will now be displayed via a placeholder, instead of an item that you most likely will not get.
  • It's now possible for Klingons to switch to the commendation tab.

Special Task Force:
  • Khitomer Accord Space and Ground Normals are now available in the Queue.
  • Infected Space and Ground Elite are now available in the Queue.

Powers:
  • Resolved a display name typo in Advanced Transwarp Coil (Excelsior item).
  • Fixed the transwarp on all Gorn, Orion and Nausicaan C-Store ships. Transwarp should now bring you to Qonos and not ESD.
    • In order to get the fix you need to dismiss your effected ship and claim a new one for free from the C-Store.
  • Resolved and issue with the flashlight in “What Lies Beneath” so you can sprint and roll while it is active.
  • Hooked up Subspace Jumper console item to Ki’tang Refit.
    • If you bought the ship before this power was added, simply dismiss the ship and claim another one for free in the C-Store.
  • Fixed Orion Marauding Force item so it is a hangar item (not a console items).
  • The carrier fighter commands have been added to the top of the weapons tray UI.
    • Players can now order their carrier pets to intercept, attack, escort, or recall.
      • This system is still under review, please give us feedback!
  • The T3 version of the Tachyon Detection Grid item has been added to the T3 Nebula.
    • If you bought the ship before this power was added, simply dismiss the ship and claim another one for free in the C-Store.
  • The Emission Seeking torpedo should now have proper icons for every type of torpedo that it can be used with.

Missions:
  • Update to missions "Explore Strange New Worlds" and "We Need Breathing Room"
    • These missions will now only complete when you succeed on an exploration (star cluster) mission explicitly.
      • This update should fix exploit of getting credit just for exploring by going to sectors that you simply haven't visited before.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-27-2011, 09:21 AM
This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Stormshade
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-27-2011, 09:23 AM
So, no skill revamp yet?



EDIT:: One of these days I"ll get a first post, and it won't say "First" in it.

EDIT2:: AH, stormshade took care of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-27-2011, 09:24 AM
more to follow
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-27-2011, 12:11 PM
Quote:
Originally Posted by madjik View Post
So, no skill revamp yet?



EDIT:: One of these days I"ll get a first post, and it won't say "First" in it.
What will it say?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-27-2011, 09:24 AM
No Address To The Dilithium Crafting!!!!

I Am Outraged!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-27-2011, 09:25 AM
Quote:
Resolved and issue with the flashlight in “What Lies Beneath” so you can sprint and roll while it is active.
YAY!

/10chars
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-27-2011, 09:27 AM
Quote:
Skill Points, Bridge Officer Points and CXP rewards are being shifted to reward more generously for shorter duration assignments and less generously for longer duration assignments. Longer duration assignments will still generally reward more than a similar shorter duration assignment, but the increase will be more nominal to reflect the opportunity cost of the duty officers tied up in the assignment. Essentially, we want to reward you more for actively playing.
I understand this, but it kind of sucks for those who aren't on 24 x 7.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-27-2011, 06:01 PM
Quote:
Originally Posted by Naevius
I understand this, but it kind of sucks for those who aren't on 24 x 7.
However, it needed rebalancing because I've been doffing since the launch and still haven't reached level 1 trade or level 1 Engineering.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-27-2011, 09:30 AM
has the torpedo bug in infected been fixed?
Reply

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