When u drop mines, you and your team gotta watch out for them. they blow up and anyone near them should fell the blast. same for tricobolts, yes there deadly when the enemy's shields are down. But firing them at point blank, you yourself should take some dmg. Getting tire of these friggin updates on skills and weapons. Some are good, some you just wonder wat are you thinking. Maybe change those Mines and stuff in PVE, But PVP you should take freindly fire, and i dont just mean mines and those tri's. Gravity wells and all those's. Makes you think befor you go guns a blazing and throwin those skills out.
Plus when you chang those skill completly, i think respec tokens for all, i have to change my weapons out or my skill load outs everytime there is an update to the weapon system or skill tree.
Nerf the darn PVE, Make the PVP more stratigic, more brains than phew phew ,freindly fire should be part of this. heck if i want to take a torp salvo to save the curiser , my little ship should,, theres and update for yeah, Intercept torps,,, lol or launch warpcore to blow up on the enemy.'
Just saying, some changes have been good, some are just game killers.
Oh and for the feds, its called team work, not all fed captians can take a fleet on, not like the tv shows anyways.
Friendly fire sounds great on paper when you think about the tactical nature of it, but it becomes a terrible idea when you remember that many people on the internet find amusement in causing trouble and grief. Players find enough ways to annoy other players without handing them a mechanic tailor made for it.
I still find it shocking that MMO devs need to actually be told that. Its just a given. They tried it, were told it was bad, still pushed it to live, and lo and behold, griefing out the wazoo until it was pulled from live.