Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Freindly fire and mines, come on
11-12-2011, 08:42 PM
When u drop mines, you and your team gotta watch out for them. they blow up and anyone near them should fell the blast. same for tricobolts, yes there deadly when the enemy's shields are down. But firing them at point blank, you yourself should take some dmg. Getting tire of these friggin updates on skills and weapons. Some are good, some you just wonder wat are you thinking. Maybe change those Mines and stuff in PVE, But PVP you should take freindly fire, and i dont just mean mines and those tri's. Gravity wells and all those's. Makes you think befor you go guns a blazing and throwin those skills out.
Plus when you chang those skill completly, i think respec tokens for all, i have to change my weapons out or my skill load outs everytime there is an update to the weapon system or skill tree.

Nerf the darn PVE, Make the PVP more stratigic, more brains than phew phew ,freindly fire should be part of this. heck if i want to take a torp salvo to save the curiser , my little ship should,, theres and update for yeah, Intercept torps,,, lol or launch warpcore to blow up on the enemy.'


Just saying, some changes have been good, some are just game killers.
Oh and for the feds, its called team work, not all fed captians can take a fleet on, not like the tv shows anyways.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-12-2011, 09:00 PM
If you in the blast radius of friendly mines and ship explosions, you should take damage.

Gravity wells should also damage everyone in range. That type of damage couldn't determine friendlies from enemies either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-12-2011, 09:07 PM
Friendly fire sounds great on paper when you think about the tactical nature of it, but it becomes a terrible idea when you remember that many people on the internet find amusement in causing trouble and grief. Players find enough ways to annoy other players without handing them a mechanic tailor made for it.

I still find it shocking that MMO devs need to actually be told that. Its just a given. They tried it, were told it was bad, still pushed it to live, and lo and behold, griefing out the wazoo until it was pulled from live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-13-2011, 01:02 AM
Fix already on Tribble. Coming to Holodeck soon. too bad Cryptic didn't listen when this stuff was proposed, would have saved them a lot of work and a lot of grief by others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-13-2011, 05:40 AM
MMOs should not have friendly fire.
End of Story
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-13-2011, 08:28 AM
Friendly Fire fails in ALL games.
I don't see any valid reason why any game should have it, there is nothing at all fun with it and it only encourages griefers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-13-2011, 05:53 PM
I agree certain weapons and effects should have FF, but unfortuantely the Devs can not program in player maturity so we do not get the fun rules of combat.
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