Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Anti-Proton Damage Too High
11-15-2011, 08:09 AM
I dont know about everyone else but I'm starting to see why all other weapon types are crap compared anti-proton weapons. The spike they cause I think is just too damn high. Because of the massive crit severity is does. To me that makes procs worthless vs a constant modifer which is always consistant.

I think it neds to be toned down. These should not dropping people shields and i mean ALL arcs in a matter of a 5-10 seconds that's with RSF, EPS3, TSS2 and TT. No other weapon in the game can do that. But anyways the damage needs to be toned down. I can see why most people keep telling me the other weapons types are complete crap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-15-2011, 08:32 AM
Wait until the skill tree revamp goes live and then it'll be easier for eveyone to use AP at max efectivness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-15-2011, 08:37 AM
There's a reason you have to invest your tier 5 skill points in Anti-Proton damage, it's supposed to hit harder. It's an endgame weapon that you have to either invest a lot of resources in either marks, or resource samples to fully outfit your ship with them. The problem is that on the exchange you can sell the crafting materiel required to make good stuff and get a lot more money from that than the weapons sell for, making it easier for lots of people to get them. AP's fine, the problem is that other than Phasers (which many would argue is more effective since you don't have to invest as many skillpoints for it, and the proc actually does something) the other weapons types need a serious boost in order to be useful at endgame. Polaron especially needs some love since it costs the same in skillpoints at AP, but the effect isn't worth the cost often.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-15-2011, 09:03 AM
I find phasers far more devastating in PvP than AP weapons.
Sure AP hits harder but thats it, they have no proc just a better than average crititcal severity rating.
Also the supporting console for AP weapons are hard to come by and can not be bought ingame from a vendor (that I know of), they only come as drops.

The system shutdown of Phasers causes more grief to be affected by it in combat
The defense debuff from Disruptors causes more kills in my opinion in combat.

If anything the Tetryon, Polaron and Plasma energy weapons may need a revist or buff over AP losing its.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-15-2011, 09:22 AM
I disagree. Right now Phasers or maybe Disruptors are king. It's not because of their damage either (which is the same across all weapon types) but because of their procs and proc rates. Anyone telling you that other weapon types are crap probably aren't talking about Phasers.

If you are having a problem keeping shields up, in spite of the insanely high healing options, then there is probably something more at work here than just Anti-Protons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-15-2011, 09:34 AM
http://andrewferguson.net/wp-content...ore-pewpew.jpg

Most run pha and dis resists not ap, so you might see ap do more dmg. Besides I qq about the over powered sci "skills" in this game.

Did I kill you or something hence the post?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-15-2011, 10:10 AM
I find that Antiproton is balanced. It does more damage, but it's skill cost is wayyyyy too high and it doesn't do those intangibles that can turn around a fight.

Me, I find it more of a pain in the *** when say... a subsystem's been knocked out, or I've been debuffed or drained.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-15-2011, 05:45 PM
Quote:
Originally Posted by SteveHale View Post
I disagree. Right now Phasers or maybe Disruptors are king. It's not because of their damage either (which is the same across all weapon types) but because of their procs and proc rates. Anyone telling you that other weapon types are crap probably aren't talking about Phasers.

If you are having a problem keeping shields up, in spite of the insanely high healing options, then there is probably something more at work here than just Anti-Protons.
See that's the problem. I got outtanked by a tactical character in a defiant ship yet I am an engineer in an assault cruiser. I'm starting to wonder if something else was at play like another exploit or some other form of cheat. Another problem is that I could not damage this dude at despite him being in a defiant and tactical career. I use all the best offense and defensive combination of powers a ship you can use,

My timing is perfect and my experience is mastered....yet what happeneded did not add up. I've been hit anti-proton before and usually with no problems. But unless they changed the mechanics of the weapons this was not a normal incident. Something does not add up and I suspect another magical exploit in the works like the shield exploit currently going on at the moment. I have never had this situation happen before not just on my tank ship but any of my other careers as well.

I don't know though at this rate I'm going to start using anti proton's and see what the talk is all about because like I said everyone tells to use anti-proton's because they are currently the best vs the other weapon types.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-15-2011, 06:02 PM
Here is the thing with AP that makes them king over all weapons. If you have a player who knows how to spike
very high your toast if your not setup correctly to resist high spike. This is more so with AP but is true of all weapons. AP had a proc to go through shields it was taken away because of the use of DEM with AP. It had
an almost 100% proc chance like that. Now it just hits harder and with tacts in escorts or BOPs its even worse.
The new change to the skill tree makes them hit even harder. I did a space task force Que and crit a sphere for 70K it was gone. But I have 4 mk XII mag regulators and im specked into AP 9 points. Now Phasers can crit just as high and so can DIsruptors. Remember when you pick a shield they are all not gonna help you with spike. The Borg shields on a cruiser will not help you against AP spikes of 10K or higher your best bet is to make sure your hull has AP resists and polarize hull and Attack pattern Delta or Omega or one of the 3. But that's something that can be said of anyone who receives high spike damage. Players need to learn to make a better build instead of asking for Nerf s unless something is way way out of whack and AP has been Nerfed already.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-16-2011, 02:40 PM
When I suggested that there might be something else at work here I certainly didn't mean that someone was cheating.

Quote:
Originally Posted by Capt_Luke
... My timing is perfect and my experience is mastered....
And this is why people don't learn.
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