With the New Skill Numbers, there will be times when people have a Few Points left over that they can not spend. If players know ahead of time what the Cost numbers are for each training level, they can Delegate the skills usage across the board so that the total comes out to "0" when they get all the way across the screen.
The Old Skill Numbers were:
1 = 100
2 = 200
3 = 300
4 = 400
5 = 500
The New Skill Numbers are:
1 = 150
2 = 300
3 = 450
4 = 600
5 = 750
I think, if people know these ahead of time, they can allocate them more sensibly and not run up to a point where they have an Odd Number left over with no place to use them.
I, personally would love to be able to train up to at least a level 4, or maybe 5 at the upper levels without having to deplete the lower levels to 0 to do that. I can only get to 4 in the fourth line for any items, and 2 or 3 on some in the last line.
once the new skill numbers are changed, where 6 nets you the trainable skills and the final levels are going to be negligable increases, you can spend those skill points elsewhere, I think the system will be better if its as good as they plan.
There are 8 items in the last column that need to be trained in for my Engineer. at 750 a POP, that does not take too long to get through the 9000, + or -, that I had to spend there.
As I view it, doing a re-speck to bring those items up higher would only bleed out what I was able to put into the lower levels. Other training items only go up to 5 in most cases, and 6 or 7 would give me a better bite into the fighting.
btw, my main purpose for the thread is just to post the numbers.