Lt. Commander
Join Date: Dec 2007
Posts: 120
I mean...you either want us to grind or you don't want us to grind...which is it?

Why does it matter to Cryptic if I choose to grind Cure/Space three times in a row instead of doing Infected and KA/Space before I come back to Cure?

If I have to grind, at least let me decide where and when and how often I do my grinding.

No stripper jokes, please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-17-2011, 05:49 PM
Quote:
Originally Posted by boglejam View Post
I mean...you either want us to grind or you don't want us to grind...which is it?

Why does it matter to Cryptic if I choose to grind Cure/Space three times in a row instead of doing Infected and KA/Space before I come back to Cure?

If I have to grind, at least let me decide where and when and how often I do my grinding.

No stripper jokes, please.
For the same reason the put cooldoowns on missions offering Dilithium Ore and the Refinemenyt cap, etc. they don't want you getting so good at farming the components for STF gear, that you're able to get them at a faster pace then what Cryptic deems appropriate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-17-2011, 05:55 PM
Quote:
Originally Posted by Armsman View Post
For the same reason the put cooldoowns on missions offering Dilithium Ore and the Refinemenyt cap, etc. they don't want you getting so good at farming the components for STF gear, that you're able to get them at a faster pace then what Cryptic deems appropriate.
Except that explanation makes no sense.

So if I run thru Cure/KA/Infected in one hour, how am I earning less rewards than by running just Cure three times in an hour? I get the same amount of dilithium, same number of EDC's, and the rest of the loot is random, so I have the same odds there.

Nothing has been changed other than I can't choose which mission to spend my grind time in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-17-2011, 06:17 PM
What we now have timers that isn't Objective Related? That is major lame.

If anything that was the last straw in preventing me from doing STFs, this would be it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-17-2011, 06:25 PM
It's to keep people from just piling into the one STF that's marginally faster and leaving the other five vacant. It doesn't slow down the grind so much as it forces people to spread out and do all (or at least more) of them so there's less chance of a queue wall keeping people from getting into the particular STF they want for an accolade or such.

Other MMOs do similar things with equivalent content, like WoW's lockouts on 5 man heroic dungeons. You can do STFs back to back just like you can do dungeons back to back in WoW, but you can't do the same one over and over because for whichever reason it's slightly faster for token farming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-17-2011, 06:32 PM
Daily missions that encourage you to do the different STFs by offering Borg salvage would be a far better idea here. Let people grind what they want when they want, but offer incentives to do other stuff too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-18-2011, 05:27 AM
Quote:
Originally Posted by hevach View Post
It's to keep people from just piling into the one STF that's marginally faster and leaving the other five vacant. It doesn't slow down the grind so much as it forces people to spread out and do all (or at least more) of them so there's less chance of a queue wall keeping people from getting into the particular STF they want for an accolade or such.

Other MMOs do similar things with equivalent content, like WoW's lockouts on 5 man heroic dungeons. You can do STFs back to back just like you can do dungeons back to back in WoW, but you can't do the same one over and over because for whichever reason it's slightly faster for token farming.
I guess that would make sense in STO if the STFs gave vastly different loot. They don't. The odds of picking up a rare engine/shield/deflector piece are so low it isn't worth grinding the specific mission to pick it up. I'd rather do the one I like, rather than have to do the other two to kill the cooldown timer.
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