Lt. Commander
Join Date: Dec 2007
Posts: 120
The term Unreplicatable Materials(URM) does not flow off the tongue. And while the majority are still angry at this addition to crafting I see it as an opportunity to add some more "Trek" to STO.

I would like to nominate "Pergium" (Click) as the new name for the URM's
And it would fit since its used in Star Trek as a power source.

Mentioned in:
>(TOS: "The Devil in the Dark")
>(VOY: "Fair Trade")
>(DS9: "Prodigal Daughter")

If you think of crafting like baking a cake:

(1) Youve got your ingredients, ( samples, and traces )
(2) Youve got your recipe ( Schematics )
(3) Youve got your kitchen/oven/mixing bowl (memory alpha and qonos)
(4) And now with Pergium you can say its the rare Fire / Catalyst that makes the process possible.

With Pergium we could get to visit the Tigan mine in the Sappora System ( DS9: Prodigal Daughter (Click) )

The Vendor at Memory Alpha / Qonos could have a Horta with them or even be a Horta...
( Memory Alpha it could be a Horta, on Qonos a Ferengi with a Horta associate lol )

or we could get a Horta Doff that can mine Pergium for us ( TOS: The Devil in the Dark (Click) ) very rarely of course so not to upset the new economy. But every now and then when the Doff mission is successful you get a block or two of Pergium.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-18-2011, 10:17 PM
and another idea bites the dust...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-19-2011, 12:09 AM
Why so complicated?
Just make them isolinear programming chips.
Base Code Isolinear Chip
Advanced Code Isolinear Chip
High End Code Neural Gel Packs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-19-2011, 12:14 AM
How I viewed the "Blocks" was just blocks of verious materials that are used to create materials. Since replicators break down masses and convert them into useable items.

And really there is no simple name for these things that really fit in Trek unless common is renamed something like Duraniam Blocks and Rares as Tritanium, making the various blocks as materials used in its creation.


Personally, I wish Cryptic would go back to the original Crafting where you had common materials and could craft them. That way Crafters could have an cheaper dilithium alternative if they got them from the exchange or from friends.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-19-2011, 01:46 AM
Aye, I also would suggest a different name for this, as it sound currently more like the desciption of what it is rather than a name.

Please also adjust the qty needed for each "material". If we have a scale of 10, 100, 1000 it does not make sense to use 42 of uncommon material. Now granted, since they can not be reverted backwards into dilithium it makes sene to not cap at 10 of common or uncommon material, but maybe 2x.

Hence, XI geear should require 22 and + 2 more rare materials.

Ideally the total "dilithium" cost should be tuned down a bit for this gear for crafting, but thats another story.

Over all I like the "work around" for dilithium cost to crafting. It makes much more sense the way it is set up now than the direct dilithium cost. The tradeable materials was a good solution for now, just needs to get a good name and some tuning on qty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-19-2011, 04:09 AM
As I noted in another thread, it's important that we use block quantities that tend to favor larger numbers, so that we can give discounts for special events/actions/bonuses. If we just charge 2 rare materials for an item, a 20% discount does you no good. If we charge 20 rare materials for the same item (and make those materials cost 1/10 of the prior case), then the dilithium cost is the same, but a 20% discount actually saves you 4 blocks.

I expect that we'll shortly have a way for crafters to upgrade/downgrade blocks as well, so that you can trade in your uncommon blocks for rare or back down to common and so on. (Just working out an implementation for this that will be easy to use.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-21-2011, 02:45 PM
People are actually angry at it? lol

Must be these players so attached to the current STO they think they own it and they will be leaving when it goes F2P, they all say so on chat. So on that note just leave it as it is, new players won't know any different.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I am still campaigning (and hoping) for Pergium to be the new name for the URM's, and even threw in Nitrium for more trek flavor!

And for the vendor at Memory Alpha to either be a Horta or to have a Horta Associate ( same for Qonos ) lol.

With the URM's being released to tribble for us to play around with we have found that there are several types.

Common
Uncommon
Rare

It would be nice if they released a "Very Rare" type as well. And to stick with the Pergium idea the type of block could be determined by the purity of the Pergium.

For Example:

70% Pure Pergium would be a "Common Pergium Block"
( the other 30% would be Nitrium ( Click ) )

80% Pure Pergium would be a "Uncommon Pergium BlocK"
( the other 20% would be Nitrium )

90% Pure Pergium would be a "Rare Pergium Block"
( the other 10% would be Nitrium )

100% Pure Pergium would be a "Very Rare Pergium Block"
( No Nitrium would be found )

Just another idea I hope gets taken seriously by the Dev Team.
And adding Nitrium would add yet another Trek mineral to the system and answer the future question "Whats the other percent made of?".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-22-2011, 11:04 AM
I'm up for the change!

peter
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-22-2011, 04:37 PM
Quote:
Originally Posted by Zypher2011
People are actually angry at it? lol

Must be these players so attached to the current STO they think they own it and they will be leaving when it goes F2P, they all say so on chat. So on that note just leave it as it is, new players won't know any different.
Keep in mind that you are still paying almost as much for the materials as you are for the items at the gear vendors...
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