Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Just got my Vo’Quv
11-30-2011, 07:59 AM
I just got my big sexy carrier and I keep see people talk about the BOP but were do I get them? It may not really matter since FTP beta goes live in a few days.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-30-2011, 08:42 AM
Quote:
Originally Posted by Aerimus13 View Post
I just got my big sexy carrier and I keep see people talk about the BOP but were do I get them? It may not really matter since FTP beta goes live in a few days.
You can get them from the Ship equipment vendors found on the Space Staion in orbit around the Klingon Homeworld or Klingon Space Station found in the same sector has Deep Space K7 (Hate not remembering names)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-30-2011, 10:48 AM
I have a beam with 2 torps in the front and a beam with a torp and a mine in the back. I figure that the BoPs will do my shield work. I didn't get rid of the fighters either so if BoP's don't work fighters will.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-09-2011, 09:35 AM
Quote:
Originally Posted by Scruffy31 View Post
I have a beam with 2 torps in the front and a beam with a torp and a mine in the back. I figure that the BoPs will do my shield work. I didn't get rid of the fighters either so if BoP's don't work fighters will.
I'm curious to get peoples opinions on these... when I started kitting out my VoQ I kind of defaulted to beams but I've just discovered that I can put turrets in all the weapon slots, front and rear.
I had had (wait for it) 3 RCS consoles plugged in in an effort to make it more maneuverable but now I'm thinking all turrets, with shield and hull consoles in to make it harder to kill with 100% of its weapons on target 100% of the time.
It also feels more "capital ship" like that.

Whats the wisdom from the more experienced VoQ skippers? ...I'm kind of new to them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-09-2011, 09:55 AM
I love all turrets, just for the look if nothing else.

To be really mean... Use CSV alot and the Plasmodic leach.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-14-2011, 09:39 AM
Quote:
Originally Posted by Roach View Post
I love all turrets, just for the look if nothing else.

To be really mean... Use CSV alot and the Plasmodic leach.
I have started using beams in the front turrets in the back a few days a go and I must say I like it. I tried a lot of combinations and was not satisfied with any of them. Torps in the front was a sad mistake when using BOP and will be until they get the BOP fixed. I want to get all the other fighters but I don't know where to buy them. I really like experimenting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-19-2011, 07:37 AM
Quote:
I'm curious to get peoples opinions on these... when I started kitting out my VoQ I kind of defaulted to beams but I've just discovered that I can put turrets in all the weapon slots, front and rear.
I had had (wait for it) 3 RCS consoles plugged in in an effort to make it more maneuverable but now I'm thinking all turrets, with shield and hull consoles in to make it harder to kill with 100% of its weapons on target 100% of the time.
It also feels more "capital ship" like that.
So here's an update on what I did eventually in case anyone is curious...
I'm now running all disruptor turrets, all the time. No torps at all and BoPs in the fighter bays.
Removed all the RCS consoles and I'm now running SIF and Shield bonuses mostly in their place and 2 disruptor bonuses in the Tact. slots

The VoQ handles like a pig *however* all the weapons are all on target 100% of the time and (frankly) stuff just melts.
If my opening move is timed well and on my terms (so I drop an AUX battery and then a gravity well and scramble sensors, open up with all guns, 4 BoPs and scatter volley, emerg.power to weps etc. it's complete carnage and I hardly have to manuever at all

*Really* glad I did it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-19-2011, 08:03 AM
Quote:
Originally Posted by mikeybuur View Post
So here's an update on what I did eventually in case anyone is curious...
I'm now running all disruptor turrets, all the time. No torps at all and BoPs in the fighter bays.
Removed all the RCS consoles and I'm now running SIF and Shield bonuses mostly in their place and 2 disruptor bonuses in the Tact. slots

The VoQ handles like a pig *however* all the weapons are all on target 100% of the time and (frankly) stuff just melts.
If my opening move is timed well and on my terms (so I drop an AUX battery and then a gravity well and scramble sensors, open up with all guns, 4 BoPs and scatter volley, emerg.power to weps etc. it's complete carnage and I hardly have to manuever at all

*Really* glad I did it.
The BOP are currently broken and seldom attack any targets, how are you getting yours to work.

I've been using 5 Disruptor Turrets with 1 Quantum Torp up front and S'kul fighters in both bays and I've had no problems.

Gravity well 3 was weakend a bit with the last 2 Holo updates but it still does the job I use it for quite well.

The S'kul fighters respond 100% to the commands but they still won't fire on the large gates found on some of the STFs.
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