Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 skill tree is f'd up
12-04-2011, 02:14 PM
so i took points from internal dampiners and ended up making my gravity well weaker. nowhere does it say this effects that. what the hell! i wasted a respec token on this garbage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-04-2011, 03:23 PM
Quote:
Originally Posted by matteo716 View Post
so i took points from internal dampiners and ended up making my gravity well weaker. nowhere does it say this effects that. what the hell! i wasted a respec token on this garbage
That is messed up. SS ID is only suppossed to help resist to holds, stuns and similiar.
It doesn't highlight as a required power in Attillo's skill planner fro GW.

Quote:
Starship Inertial Dampeners

This skill grants your Starship resistance to Hold, Disable, Knock, and Slow effects. For instance, you will be slowed less from Tractor Beams; your ship will not be pushed, or 'knocked' as far from Repulsor Beams or Photonic Shockwave; and you will be disabled for much less time from Viral Matrix, Charged Particle Burst, or Tricobalt Devices.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-04-2011, 03:32 PM
Quote:
Originally Posted by Roach View Post
That is messed up. SS ID is only suppossed to help resist to holds, stuns and similiar.
It doesn't highlight as a required power in Attillo's skill planner fro GW.
right, but sure enough i re-re spec'd and put points back into it and my grav well 3 went back from a -.51 to a -.67 repel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-04-2011, 03:49 PM
Bug report that. This would actually explain quite a lot, why people were reporting GW was massively OP on tribble. The repel definitely isn't supposed to scale that high.

If you just skill up graviton generators, you should only end up with maybe a -.55 repel at most with GW 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-04-2011, 04:09 PM
Wait until you hit Vice Admiral and can't even spend all of the points you've accrued. It happened to us on Tribble, I think I had over 100 skill points left that I could never spend because nothing costs 100 points anymore.

All they've done is "streamlined" the process by removing a lot of skills and combining several into one skill. Since there are less skills, they charge more for them. So, you have to take it for what it is. It's a mess, but so was the old system. What they really need is better skill trees, like a lot of other MMORPG and regular RPG games have. (most have skills that cost one point or a few points, but you have to buy skills to unlock them) However, I doubt that's coming in the near future.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-04-2011, 04:22 PM
The free respec we all did after S5 went live would have gone better if the system opened up all levels the character was authorized to rank in.; that way we could have put points in the most important areas first and then focused on secondary and tertiary areas. As it played out, you had to waste points in some areas just to get the next level to open up. Additionally, the cost increase, made it more difficult to predict how many points you would have by the time you got to your current rank level. I too think that the cost increase was too much; I can understand a little extra, but not the amounts at the higher ranks (Capt and above).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-04-2011, 09:09 PM
Quote:
Originally Posted by eg180 View Post
Wait until you hit Vice Admiral and can't even spend all of the points you've accrued. It happened to us on Tribble, I think I had over 100 skill points left that I could never spend because nothing costs 100 points anymore.

All they've done is "streamlined" the process by removing a lot of skills and combining several into one skill. Since there are less skills, they charge more for them. So, you have to take it for what it is. It's a mess, but so was the old system. What they really need is better skill trees, like a lot of other MMORPG and regular RPG games have. (most have skills that cost one point or a few points, but you have to buy skills to unlock them) However, I doubt that's coming in the near future.
Because you never bothered to get the 50 extra points you needed via something as simple as a DOFF mission?

I never had the problem of having extra points left over, personally. I can't really see how anybody could have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-04-2011, 06:57 PM
Quote:
Originally Posted by matteo716 View Post
so i took points from internal dampiners and ended up making my gravity well weaker. nowhere does it say this effects that. what the hell! i wasted a respec token on this garbage
I can also confirm that the Skill tree isnt really working like intended.
As for what we could EXPECT from the skill tree, alot of it is just plain and pure 'cnp' (like mikey would state it) work which probably made the work of the devs a little easier

- Internal Dampeners Tier 4 skill hardy does anything, in fact when I specced into this I was still being thown like 13KM away with TBR. So if thats the case I doubt it has any effect, more like.. reversed effect. lol
Furthermore 4 second shockwave stuns do not seem to be reduced in length either. I notice very little, if nothing from being tractored by someone skilling this up to 9.

- Subsystem Repair Tier 2 skill is just copy and paste work from cryptic, afaik it still doesnt do anything to affect the duration of Target Subsystems, at least it wasnt noticable in my initial tests. I havent tested phaser procs but I doubt it will go from 5 seconds to 3~ which could be accepted as a reasonable resist. In addition its very unlikely this is based on the Alive Crew amount since I hardly, if not see no fluctuations in the duration depending on my alive crew.

- Kinetic/Energy Resistances arent worth speccing in at all in my opinion.

- TSS is overly powerful and TSS3 would probably quadruple heal your shields all the way from 0 to 100, 4 times lol. I doubt this was intended. (just a sidenote)


And now for the people who have already spent 20/30 emblems on a toon before F2P hit, because of the hilariously noobscribed skills in there or some which were half broken, the expect us to respec in 1 time without making a single error, and errors and flaws in the new skill tree like these have to be taken for granted.

Imo we should al deserve at least 5 respec tokens to make up for the possible damage, ive already spent 3 respec tokens again since Season 5.

Season 5: Call to Moneygrabber!

Anyone else have anything to say?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-04-2011, 07:43 PM
Quote:
Originally Posted by Marctraider View Post

- Internal Dampeners Tier 4 skill hardy does anything, in fact when I specced into this I was still being thown like 13KM away with TBR. So if thats the case I doubt it has any effect, more like.. reversed effect. lol
Furthermore 4 second shockwave stuns do not seem to be reduced in length either. I notice very little, if nothing from being tractored by someone skilling this up to 9.

?
well duh thats cuz acourding to my tests internal dampeners actually is translated into "more suck".

everything seems a hit or miss, me and my friend linty had very similar sci skill tree spec and had charged partical bursts that were almost 1000 in difference. same captain traits and ship gear.

come on cryptic... what the hell...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-04-2011, 08:40 PM
Quote:
Originally Posted by matteo716 View Post
well duh thats cuz acourding to my tests internal dampeners actually is translated into "more suck".

everything seems a hit or miss, me and my friend linty had very similar sci skill tree spec and had charged partical bursts that were almost 1000 in difference. same captain traits and ship gear.

come on cryptic... what the hell...
I'd say this whole skill tree is another rush, because apparently not all abilities are individually being looked at and bound to the proper skill and how the effects of the new skillings are.. Rediculous.

Descriptions for the Skilltree is idiotic and do not explain enough, same bullsh*t like before; Examples include: *2 abilities defined here* (And ofcourse alot of other skills are affected but you will have to figure that out by yourself)
I would like to know how much my weapons crits are buffed when speccing for a tier 5 skill that would supposedly buff it, we arent even sure if it works if we dont get any information at all. I understand these new F2P noobs want a ESD hotel with pretty signs that would even work for demented people, but seriously come on.

Even the 'Show Contributions to' functionality only works on a few abilities now, some are just not included in the list now, captain abilities, some boff abilities. Why? is it too hard for the F2P'ers to understand this sh*t? Its like the expect new players with low intelligence level or something, my g0d.



They didnt even take the effort of keeping the abilities somewhat similar to pre-season 5 stats or effectiveness, look at TSS, TBR, FBP, etc. Alot of them are just buggy and are just unforseen consequences by the devs and a lack of proper testing.

And every new 'Season' we get the same rushed ******** over and over again. I'd rather wanted to wait til 17th of January with some proper content and revamps rather then broken crap.
Some aspects of the skill tree are actually pretty good, but if its all borked and broken like this **** its just no good effort. Again PVP is half ruined and ****ted upon. Like usual.

I'd say we need we deserve a new respec token or 2 because of these malfunctions in the tree and what not.
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