Lt. Commander
Join Date: Dec 2007
Posts: 120
It's funny I must have done the KA run over 50 times before the revamp and who knows how many times after the revamp on Tribble and on Holo, but I've only been in the room to activate the Shield Power Transfer twice, once on holo before the revamp and once tonight.

I ended up costing my squad the optional objective because it took me some time to get the pattern down and I could not extend the shield power transfer.

Even if I've not use to going to the power transfer room, I should know 100% what to do when I'm in there
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-05-2011, 08:14 PM
There are 6 consoles in the room, one for each shield. The borg that beam in will beam in near the console you have to activate to extend each shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-05-2011, 08:26 PM
Quote:
Originally Posted by Ted_Turner_3rd View Post
There are 6 consoles in the room, one for each shield. The borg that beam in will beam in near the console you have to activate to extend each shield.
Thats sound easy enough thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-06-2011, 02:44 AM
It is pretty easy, lower the shield, look around which of the standing consoles have a lighting ball over them, then run up to it and activate it. Ignore the borg that spawn in at that time. Works if you are fast enough. Or find a way to mass stun the borg at the console, like a stun grenade. So you have those 3 seconds it takes to activate the extend.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-06-2011, 03:19 AM
Since the ground revamp in Season 4 it isnt really necessary to extend the shield down time. The remaining 4 members of your group should easily be able to destroy the target during the time available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-06-2011, 06:50 AM
Quote:
Originally Posted by Korhil
Since the ground revamp in Season 4 it isnt really necessary to extend the shield down time. The remaining 4 members of your group should easily be able to destroy the target during the time available.
Should != are
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