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Thanks SO MUCH for all your support, and we'll see you in-game!
Next Friday, August 14, at 3:00 p.m. Pacific time (we’re GMT -7 right now), we’ll be holding a developer’s chat in the official Star Trek Online IRC chat!
Rather than running with a general topic, we're going to use this week's Ask Cryptic as a jumping off point. Was anything unclear in our answer? Have any follow-up questions? Now's the time to ask us live!
The chat is scheduled to last 30 minutes. If you can’t make it due to time constraints, we’ll be posting a transcript of the chat on the forums.
If you’d like to join us, point your IRC program of choice toward #STO on coldfront.net, or click right here for a Java client, then type "/join #STO" in the input area. And if you can’t make it, just reply with your question in this post’s comment thread. We’ll be selecting questions from the thread to put to the developers.
I don't think that there was anything that was too unclear in this installment of Ask Cryptic, but it's still a good thing to discuss in my opinion because ground combat is absolutely the issue that I want to know more about.
I don't think that there was anything that was too unclear in this installment of Ask Cryptic, but it's still a good thing to discuss in my opinion because ground combat is absolutely the issue that I want to know more about.
I tend to agree, the posted AskCryptic article seemed pretty straight forward and clear.
I still do have some questions about Ground combat in general:
What are the 'types' of healing? Is it healing numerical 'health points' like in WoW, or is more like healing a 'hit'/'injury' (non-numerical -- like in American Army or Call of Duty)?
How large are health pools going to be? Are we 'Tanks' (able to take lots of damage after our shield goes) or are we 'Squishies' (only take 3 or 4 hits and we drop)?
Will there be a 'revive' mechanic (like Resurrection), or when your downed, you auto-respawn back at a point? Can you tell us basically what it is?
What are the ranges for 'healing'?
We know cover helps block fire and regenerate PDS (shields). What other things will help promote more tactical approaches, rather than just standing in the open and focus firing?
Will a Melee user be able to simply charge across the field (ala Braveheart) and attack a range user, or will melee weapons be something requiring more finesse (ie getting to melee range without being shot down)?
How will the interaction between the player ( Captain ) and the away team ( NPCs ) work? Will they function on a built in AI making their own decisions, or will we issue them commands?
In what ways have you tried to push the envelope in relation to ground combat? So far it's looking like it's going to be pretty standard, traditional mmo game mechanics. What have you done/are you planning on doing to make ground combat in Star Trek Online more interesting than it was in CoX?
ExAstris: Will all ground missions be 5 individuals, or will some of the more epic things you encounter at "end game" require 10+ away team members?
The team size is always five. There are maps that require multiple teams to make your way through. Think of a front-line situation where numerous players bring down their away teams to work together with other players to fight against multiple teams of other players or NPCs. But your away team is always five members.
In reference to the above quote, does that mean if you are grouped with another ship and you both are doing a mission that requires 2 teams (like a x2 raid) would one group be sent to one point on a map, while the other group be sent to another point? Or both sent to the same point but you can't mix the teams together (like a WoW or EQ2 raid window)
Reason I'm asking, is if the teams are split up, would be more interesting or difficult working together.
In regards to the multiple groups of away teams, is it possible to send 10 people into two groups of 5? or will it be that if there needs to be 2+ away team groups it will always be the captain and their bridge officers creating the full groups?
also, how does cover work? toggleable or is it just standing behind things?
how about prone, standing, kneeling? are they in the game, and if so, do they give modifiers to attack bonues/dodge bonuses?
Will these "kits" be supplied to your character automatically upon creation, or will there be a mission or procedure through which they'll be unlocked and ready for use/enhancement?
As I see it “kits” will work much like the “Power Sets” as seen in Champion Online, is this correct? If so, will these “kits” have customizable frames like that of CO or will certain kits be limited to certain fields?