Now this setup allowed me to do quite well in PvP and in 1v1 fights against other very good escort pilotes.
Now after Ive returned for S5 with all the new skill changes I realized that now when a competent escort captain alpha strikes me my cruiser goes *pop* in a second...no matter if I have epts 3 and Tss2 on...
I just get hit with a Bo3 for like 30k damage and then that escort sits on my rear and unleashes its firepower. the only means I have to get away are evasives and deuterium but even then he catches up with me and usually kills me no matter how hard I try to keep him in my broadside.
Ive tryed a differen Loadout with torps and/or dual Beam Banks but never was I able to break their shields or to keep them in my frontal Arc. My rear 3-4 Beams and a torpedo launcher are mostly never enough to damage an escort which cycles epts1 and 2 togehther with TSS2 or even TSS3 (mvam).
While my 4 rear weapon slots wont do much against him, I dont have the heals to keep up with his damage.
My Engi/cruiser toon is ofc much more "tankey" and can deal with escorts damage better, but I really feel that Iam always on my backfoot...healing myself not beeing able to dish out any damage nor beeing able to spend my heals on my team.
My question is: Is tac/cruiser really dead for PvP or have you guys found out any good way to deal with the problems Ive described?
I agree with the above poster - I'm certainly no PVP expert but it's obvious at a glance you have way too many EPT-whatevers. You should probably pick two, with no more than 3 or so copies between them - like having 2xEPTS to have the shield boost up at all times, with 1xEPTW to boost your energy back up quick after firing a BO3 blast.
I can give you some specific build ideas if you like, as far as throwing in RSP as a panic button, but I think not having at least 5 powers sharing a cooldown will help some.
As far as the specific issue about escorts getting in behind you, as they are wont to do, I would suggest trying to work in a few options to discourage this. Mines might work - either chroniton, for the proc, or the cloaking tractor mines or something. If he just nailed you with a beam overload he's not going to be able to immediately FAW to kill them all. Otherwise a chroniton torpedo launcher and THY might discourage tailgating and give you a chance to slow him down a bit.
Personally I think EWP would serve you better than DEM - at the very least he's going to have to swerve around it, which gives you a better shot at swinging him back into your broadside. Tractor beam might work.
I mean for any option you have for slowing him there's probably a counter, but dumping a combination of warp plasma and tractor mines or a chroniton torpedo up his nose should at least give him something to think about, and you a better shot at swinging around and launching a broadside at him.
I'm an Eng on a similar build (8-beam, full Borg), and I agree with the previous posters about the EPtX skills. Let me add two more points:
1. APB is cleared by Tac Team, and everyone in PvP will have at least 1 TT. You aren't getting as much out of that skill as you would otherwise hope.
2. I have DEM1, though I'm not a big fan of it. It's only effective with lots of rapid-fire. I suggest you find Aux2SIF3 or Aceton Beam as defensive skills and switch to DEM1. EWP may also be a good to get out of the "Escort Rear Entry" problem. The traditional tactic for that is to hit reverse and spiral upwards, staying out of his firing arcs.