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Lt. Commander
Join Date: Dec 2007
Posts: 120
for people who don't know what FoV (Field of View) is, here is a animated gif that pretty much sums it up:
http://img.photobucket.com/albums/v4...0/15312cc7.gif

i am using a 1920x1080 screen with an aspect ratio of 16:9 and i get horrible Fisheye Perspective in STO because the FoV is not set properly.
when i had a 16:10 1680x1050 screen it was the same thing,
chances are this is a gamewide problem (and yes my settings are correct!).


look at these pictures and you might understand what the Problem is:
http://www.16-9.net/lens_tests/fovs.html


it means objects at the edges of the screen get skewed.
if i keep looking at the edges while looking around i get sick in my stomach.


a Planet that is a round BALL, is not looking round any longer when i'ts on the edge of the screen.
everything gets disformed.

a character that looks thin in the center looks fat at the edges...


many many tribble builds ago i took these comparison pictures in STO:

http://img2.imagebanana.com/img/2t06...1201210922.jpg <- wrong FoV
http://img2.imagebanana.com/img/r03f...1201172318.jpg <- correct FoV

this was only shortly in a build on Tribble, then of course the Dev's decided to keep the one with the wrong FoV
this was only in the Tailor screen, so who cares...
but the whole game is looking like that.


please Dev's be so kind and play around with the FoV for high resolutions a bit more...
i'm honestly getting sick of this Fisheye View the more i pay attention to it.

i'd change it myself if there was an OPTION for it, but there is none.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-13-2011, 03:50 PM
char in center of screen: http://img6.imagebanana.com/img/6fev...1214003248.jpg
char on edge of screen: http://img6.imagebanana.com/img/fcr5...1214003243.jpg

direct comparison: http://img6.imagebanana.com/img/eixjzlxg/FOV.jpg

that char is around 70 pixels fatter on the edge of the screen +/- 10 because i moved my char a bit to get the correct perspective
Ensign
Join Date: Feb 2013
Posts: 1
# 3
02-07-2013, 02:26 PM
I was trying to find out a way to fix FOV, and this is the most recent post I found, and since I figured out a way to change it I picked this one to post it on.

Under C:\Program Files (x86)\StarTrek Online\Cryptic Studios\Star Trek Online\Live\localdata
find the gameprefs.pref (back it up before you change anything) I opened it in notepad++ and changed the DefaultFOV (line 8 for me) to about 25 (from 55) for 3 1920x1080 monitors and it seems pretty good.

I also change monitor count to 3 in this file and gameprefs.pref in
C:\Program Files (x86)\StarTrek Online\Cryptic Studios\localdata
though I'm not sure that makes any difference.

at first i tried to use just notepad, and it worked, but it would garble the lines up and would give an error so I suggust a program like notepad++.
Cryptic Studios Team
Join Date: Sep 2012
Posts: 58
# 4
02-09-2013, 07:35 PM
I'm glad that you've found a FOV setting that you're happy with.

Just keep a few things in mind, however...

Messing with the FOV setting in the config file isn't something we support officially.
The command to set that value is /gfxSetDefaultFOV <some number>.
The FOV value is the VERTICAL field of view, or the angle in degrees between the top of your screen and the bottom, where many games let you adjust the horizontal FOV.

There's a bug in newer builds that ignores the config file value. If you run into it, just use the command. (Again... not officially supported.)

To get the equivalent horizontal value, just multiply the vertical FOV value by your aspect ratio...

For 16:9 widescreen... 55 * (16/9) is roughly 97.8 degrees horizontal.
For 4:3 standard... 55 * (4/3) is roughly 73.3 degrees horizontal.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 5
02-10-2013, 03:38 AM
wow, i made that opening post... in 2011 (props for the quick response time )

thx for the info, better late than never

i will play around with these settings ASAP and report my results.


//edit

results:

hmmm... it doesn't really seem to get rid of the fisheyeperspective after all,
at least not without sacrificing too much FOV (nobody wants to walk around in sniper perspective all the time ;P btw. the Sniper view in Shooter mode seems to be set to FOV 33)

but it is certainly a fun setting to play around with and will make for some EPIC Screenshots

http://i.imagebanana.com/img/sbkr3o8i/SPACE.png

all Screenshots taken @ 1920x1080, not moving the mouse or changing zoom settings


space:
FOV 70 - http://i.imagebanana.com/img/vorfosn7/S70.png
FOV 55 - http://i.imagebanana.com/img/k3uzsh35/S55.png
FOV 40 - http://i.imagebanana.com/img/wdw4c504/S40.png
FOV 20 - http://i.imagebanana.com/img/n3rvitm2/S20.png

ground:
FOV 40 - http://i.imagebanana.com/img/9p4bsvg3/G40.png
FOV 55 - http://i.imagebanana.com/img/cwbe44q5/G55.png
FOV 70 - http://i.imagebanana.com/img/qbx47h1r/G70.png


i think i will zero in on FOV 50

you can see your ship / char just a bit closer, zoom a bit further out for normal playing, and on ground,
but inside ships everything seems just a bit closer, getting rid of that *too big* INTERIOR feeling that is omnipotent in STO

Last edited by zerobang; 02-10-2013 at 05:03 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 191
# 6
02-10-2013, 01:00 PM
So I take it FOV 55 is the default FOV for 16:9 going by clintsteel's post? I may want to mess around with this a bit but would like to make sure I can get back to the original FOV and not mess anything up too bad if I do not like the results.
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,336
# 7
02-11-2013, 10:48 AM
I really like threads like this, very educational.. There seems to be alot more to the STO client than meets the eye so to speak.

Quote:
Originally Posted by zerobang View Post
wow, i made that opening post... in 2011 (props for the quick response time )
I lol'd.

+ To crypticcliff
Lt. Commander
Join Date: Jul 2012
Posts: 162
# 8
05-12-2013, 01:30 AM
Quote:
Originally Posted by zerobang View Post
wow, i made that opening post... in 2011 (props for the quick response time )

thx for the info, better late than never

i will play around with these settings ASAP and report my results.


//edit

results:

hmmm... it doesn't really seem to get rid of the fisheyeperspective after all,
at least not without sacrificing too much FOV (nobody wants to walk around in sniper perspective all the time ;P btw. the Sniper view in Shooter mode seems to be set to FOV 33)

but it is certainly a fun setting to play around with and will make for some EPIC Screenshots

http://i.imagebanana.com/img/sbkr3o8i/SPACE.png

all Screenshots taken @ 1920x1080, not moving the mouse or changing zoom settings


space:
FOV 70 - http://i.imagebanana.com/img/vorfosn7/S70.png
FOV 55 - http://i.imagebanana.com/img/k3uzsh35/S55.png
FOV 40 - http://i.imagebanana.com/img/wdw4c504/S40.png
FOV 20 - http://i.imagebanana.com/img/n3rvitm2/S20.png

ground:
FOV 40 - http://i.imagebanana.com/img/9p4bsvg3/G40.png
FOV 55 - http://i.imagebanana.com/img/cwbe44q5/G55.png
FOV 70 - http://i.imagebanana.com/img/qbx47h1r/G70.png


i think i will zero in on FOV 50

you can see your ship / char just a bit closer, zoom a bit further out for normal playing, and on ground,
but inside ships everything seems just a bit closer, getting rid of that *too big* INTERIOR feeling that is omnipotent in STO

i cant take advise from people who wear eva suits in starbasses, it looks like well ........ bye
Captain
Join Date: Jun 2012
Posts: 1,241
# 9
02-28-2013, 11:05 AM
Quote:
Originally Posted by crypticcliff View Post
I'm glad that you've found a FOV setting that you're happy with.

Just keep a few things in mind, however...

Messing with the FOV setting in the config file isn't something we support officially.
The command to set that value is /gfxSetDefaultFOV <some number>.
The FOV value is the VERTICAL field of view, or the angle in degrees between the top of your screen and the bottom, where many games let you adjust the horizontal FOV.

There's a bug in newer builds that ignores the config file value. If you run into it, just use the command. (Again... not officially supported.)

To get the equivalent horizontal value, just multiply the vertical FOV value by your aspect ratio...

For 16:9 widescreen... 55 * (16/9) is roughly 97.8 degrees horizontal.
For 4:3 standard... 55 * (4/3) is roughly 73.3 degrees horizontal.
Why is FOV not a menu item?

I have played for 3 years cursing my carrier fills the entire screen even on max zoom out. Now I read this and POW i can SEE space around me for once.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 530
# 10
03-01-2013, 03:43 AM
Yeah turn it from a unsupported feature into a supported feature, add the fov adjuster in gfx options please cryptic. I mean most pc games do this. It should be a standard by now to have this.
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