So I got my Jem'Hadar ship last night and came to the realisation I wasn't really prepared for it.
I've been an Engineering Cruiser guy for the last few years so this was the first time I would really be switching over to an Escort.
I looked at the cannons it came with etc.. and the universal BOFF slots and my roster/spare inventory weapons weren't really appropriate so had to change up a bunch of things in order to kit it out decently. Since it's my first time doing so for an Escort however I'm not really confident I've done a decent job so I was wondering if others could take a look and offer some suggestions on how to improve it (mostly for damage-dealing PVP as opposed to the 'beam boat tank' I've been flying up to now)...
Dunno why you use DCs instead of DHCs, they eat more energy due to rapid firing and do not deal more damage on the other hand which lowers your damage output.
3x DHC 1x Quantum
2x Turret 1x Quantum
TacCdr: CSV III, CSV II, APBeta, TacTeam1
TacLtCdr: TSpread III, TSpread II, TacTeam1
EngLt: ET 1, EptS2
SciLt: Polarize Hull 1, Hazard Emitters II
I use this for Borg stuff and general PvE. Sidenote, you can always use the single target versions of the tac skills if you prefer them. This is a SOLO setup. Tac Team 1 is some kind of "RSP for the poor".
Loadout: Borg Set maybe except Shield, I use the full set atm.
3x this Neutronium Mk XI Resist thing, Field Generator Mk XI
4 Tac Consoles for whatever you use.
Borg Console in the single Science slot.
tac team 1, rapid fire 1, beam overload 3, rapid fire 3
emerg to shields 1
As far as weapons I've found that Plasma, Anti-proton and Disruptors are all quite effecive. Im not a fan of the phasers, polarons or tetryons. And yes I've run stf's with a load out of each type at least once to test them.
Now then the reasons I do the dual tac teams is they really help keep your shields up, aux to sif and hazard emitters are nice hull heals as well as HE clears plasma fires. The 2 hull plating consoles also drastically reduce the plasma damage to your hull. Basically im hitting tac team whenever its available for the tac buff and the shield heals. Also I generally keep Aux to sif active at all times as its also a hull damage resistance buff.
With this build Im able to solo the one side of khitomer accord while the rest of my team clears the other side. By the time they have cleared their side I usually have one transformer dead and at least have 2 generators on the 2nd one dead as well as cleared all the spheres and probes that come through the gate.
I have a Prefire Chamber for one of my consoles... is that worth it?
The Plasma burn is probably the least powerful proc.
For raw power: Antiproton (red) gives a +20 inherent CrtD.
I personally use Phasers because many Federation special abilities and quest reward gear simply comes in phaser form. But for the last ounce of damage, go Antiproton or Disruptor.
Prefire Chambers: They got nerfed.
Every damage-type specific console gives more +%. +26% for Mk XI blue IIRC.
But generic Prefire for Cannons or the beam stuff for Beams give LESS since Season 5 so they can no longer be recommended.
ENG - Emergency Power to Shields 1, Auxiliary Power to SIF 1
SCI - Sci Team 1, Polarize Hull 2
TAC - Tact Team 1, Torp HY 2, Cannon Rapid Fire 2, AP Omega 3
TAC - Tact Team 1, Torp Spread 2, Cannon Scatter Volley 2
ENG - Engineering Team 1
3 x Dual Heavy Cannons XI
1 x Plasma Torpedo Launcher XI
3 x Heavy Plasma Turrets XI
4 x Neutronium Alloy XI
3 x Plasma Infuser XI
1 x Plasma Automated Defence Turret
The two Tact Team 1s therefore are the only area I think needs improving