I was just tuning into the Stoked 108 and heard that we’ll soon be getting hit with a massive skill revamp that if I understand correctly will see us loose a huge chunk of our skill points that we could use for space skills that will now only be available for ground skills.
On top of losing maybe 50% of our space skill points, we’ll also be paying higher skill point costs for many lower tiered space and ground skills.
I feel that these proposed changes will only serve to weaken my space combat experience which is my preferred choice of combat.
Now if it was clear that I’d not be losing my effectiveness in space and gaining the options to delve into ground skills, then I’d have no problem with it but that does not appear to be the case.
I think what’s upsetting me most about this new space and ground skill revamp is that it seems that I will be also losing my freedom of choice over how I want to build my Characters.
Will there be an option in this new revamp that will let us choose to forgo specing into any ground skills and use all of our skill points for only space skills?
How will being able to train Captains skills be effected by this skill split?
This new system makes me feel that I’ll be forced to greatly water my characters down in space to pay for skills that I most likely won’t want to use on the ground.
If Cryptic wants me to start using ground skills, then they need to create a separate pool of skill points for the ground that does not affect my current pool of skill points that I use in space.
Bear in mind that this is only my point of view on this upcoming skill point split.
I am in the same boat as you. I am not sure I am going to like being forced to skill into something that I don't do. I have never liked the ground combat in this game and pretty soon I will be forced to spec into ground. Not cool.
If they want people to spec into ground; skill points from ground missions (or the ground part of a mission) will add skill points into ground point pool and space missions (or the space part of a mission) will add skill points to space point pool.
I'm kind of iffy on it. While on one hand, I can see why players might want seperate skill point pools, or the ability to ignore Ground, I don't see why you'd do that.
Ground combat is inherently harder, and you have to do them as you level up, and by neglecting to ever put points into it, you're making the ground segments a lot harder then it has to be. So by kind of "forcing" it, they can at least fix that issue.
On the other hand, I think all my characters are more ground then space. It's just easier to overcome weaker skills in space, so I haven't put as many points into it. It also helps that space was revamped, so I only need 6 ranks in a skill to get training instead of 9.
just another of the "no change" changes. I'm at the point with the game that all I do is Doff then log, and even that is just once a day. They keep doing things to drive folks away or make them not enjoy the game. Don't FORCE anything on your players, that just ****es them off. When, will you guys learn this?
I don't understand the justification for subtracting points from space skills and forcing them to be used on ground combat. It's a nerf to players who prefer space combat...who I'd guess are a majority.
If Cryptic wants players to spec ground skills then double the total number of skill points given to the player and insist that they spend them 50/50 between ground and space. No nerf. Everyone gets a boost.