Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ground Combat TOO FAST!!!!
12-25-2011, 12:04 AM
Give us a break, Cryptic! We shouldn't be going down every single combat! Enemies are whittling us down to death faster than it takes to activate a shield recharge or a healing skill/hypo! It's ridiculous! This isn't fun to play! If people want more challenging combat, then let them play the higher difficulty level, but have pity on those of us who aren't pumped up on Red Bull and Adrenaline! No, my character isn't badly balanced; he's extremely well balanced and so is his team the enemies are just at least 4 levels higher than us, even when it says the level gap is 0.

Slow ground combat down to what it used to be, because this is totally ridiculous. It's not worth playing if you can't at least get out of a scuffle with you and your away team still alive!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-25-2011, 12:55 AM
Unless you ran into a bugged mob, in which case I totally understand, just lower the difficulty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-25-2011, 04:35 AM
Quote:
Originally Posted by oberlerchner123 View Post
Unless you ran into a bugged mob, in which case I totally understand, just lower the difficulty.
It's as low as it goes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-25-2011, 01:01 AM
Yeah... how about you give your away team crowd control weapons, 1 or 2 guys with a shotgun will keep the battlefield easier to handle, crouching (c) mitigates damage done to you.


If you have engineer boffs, why not set up minefields and turrets, set your boffs up to form a nice cross fire and then just run and pull the enemies into your setup position?

Have some science powers that deal with crowd control instead of just all heals.

Why not have a sci boff use one of them humongous resistance buffs on you? The hypospray category of buffs has a reason for existing, you know...





The major point is: this is not star trek voyager, weapon should hurt.

People should not stand in front of each other for 5 minutes and shoot phasers and equivalent weapons that are said to be able to vaporize small houses.

Pre season 4 ground was not star trek. When running up to a guy and fisticuff him did more damage than shooting him with phasers fro ma distance something is off.




If ANY change needs to made its that ground melee weapons could use a buff to bring them up to par. (aka if batleth applied to your face = you being dead very soon)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-25-2011, 01:33 AM
Quote:
Originally Posted by claydermunch View Post
Yeah... how about you give your away team crowd control weapons, 1 or 2 guys with a shotgun will keep the battlefield easier to handle, crouching (c) mitigates damage done to you.
Alternately, you can give them all miniguns and watch anything except a commander or captain level enemy just cease to exist... Though if you get used to doing things that way, the Borg will laugh at you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-25-2011, 01:39 AM
Quote:
Originally Posted by hevach View Post
Alternately, you can give them all miniguns and watch anything except a commander or captain level enemy just cease to exist... Though if you get used to doing things that way, the Borg will laugh at you.
In fact they will not only laugh... they will be screaming laughter so loud that even the people playing TOR will be able to hear them.

The Borg are the only enemy who aren't manageable by AoE/rapid fire weapons, because of their ability to adapt based on number of hits.

For those you want single bolt/beam weapons, that hit one enemy and preferably do knockback or repel damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-25-2011, 04:37 AM
Quote:
Originally Posted by claydermunch View Post
Yeah... how about you give your away team crowd control weapons, 1 or 2 guys with a shotgun will keep the battlefield easier to handle, crouching (c) mitigates damage done to you.


If you have engineer boffs, why not set up minefields and turrets, set your boffs up to form a nice cross fire and then just run and pull the enemies into your setup position?

Have some science powers that deal with crowd control instead of just all heals.

Why not have a sci boff use one of them humongous resistance buffs on you? The hypospray category of buffs has a reason for existing, you know...





The major point is: this is not star trek voyager, weapon should hurt.

People should stand in front of each other for 5 minutes and shoot phasers and equivalent weapons that are said to be able to vaporize small houses.

Pre season 4 ground was not star trek. When running up to a guy and fisticuff him did more damage than shooting him with phasers fro ma distance something is off.




If ANY change needs to made its that ground melee weapons could use a buff to bring them up to par. (aka if batleth applied to your face = you being dead very soon)
Yeah, that's remarkably unhelpful. I already have an excellent team, like I said. The enemies are just whittling down my life and shield faster than skills can activate to restore them. Combat is too fast now. Either slow down combat, or speed up activation times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-25-2011, 05:48 AM
<.<

......

Could always go back to the way combat used to be... Every fight taking like 5 mins...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-25-2011, 06:11 AM
I dont know what could possibly being going on there. You make it sound like you are using an all Tactical Away Team on Advanced.
Also for once ground combat is actually fun, the old way was just mind numbingly boring.
There is just no way you are getting 1 shot in normal difficulty, unless you are stupid enough to try fight multiple mobs at once and take every single shot right in the face.
Do what every normal person would do when under fire, take cover!

Anyway unless you are just exaggerating because you dont like the new combat, send me a PM in-game, so we can do a mission together.
Maybe we can figure out what the issue is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-25-2011, 06:16 AM
Ground combat is fairly quick. By the time I've set down a fabrication or two, I barely have time to run to an enemy and hit them with my fancy new nanopulse batleth before my bridge officers have wiped 'em all out.
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