Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Why?
01-04-2012, 06:19 PM
Why must I be forced to spend 25% of skill points on another skill tree? I have my max rank character and I hate the ground combat, so I don't do the ground combat. So why must I be forced to spend 25% of my skill points in ground. I have the feeling this is the beginning of the end of STO for me. They just had to go and screw it up some more.

I don't want to spend my skill points in a skill tree that I don't use. This move really makes me sick and doesn't make me want to play STO.

If I want to make a character with no ground combat skill what so ever...then I should be free to do so.


*prepares to be flamed by the Cryptic fan boys*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-04-2012, 06:35 PM
When the split was 75/25, with the reduced SP costs fo skills you only really lost around 8% of space ability, now it is being changed to 70/20 with 10% floater points, you can have what you have now with extra points for ground.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-04-2012, 06:37 PM
Quote:
Originally Posted by machocyclone View Post
Why must I be forced to spend 25% of skill points on another skill tree? I have my max rank character and I hate the ground combat, so I don't do the ground combat. So why must I be forced to spend 25% of my skill points in ground. I have the feeling this is the beginning of the end of STO for me. They just had to go and screw it up some more.

I don't want to spend my skill points in a skill tree that I don't use. This move really makes me sick and doesn't make me want to play STO.

If I want to make a character with no ground combat skill what so ever...then I should be free to do so.


*prepares to be flamed by the Cryptic fan boys*
They reduced costs and increased the number of skillpoints available.

Even in the early builds, you were losing 7% of your space effectiveness for a full ground spec. Now that they bumped up the skill point cap, your ground skills will basically be freebies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-04-2012, 06:40 PM
Quote:
Originally Posted by machocyclone View Post
Why must I be forced to spend 25% of skill points on another skill tree? I have my max rank character and I hate the ground combat, so I don't do the ground combat. So why must I be forced to spend 25% of my skill points in ground. I have the feeling this is the beginning of the end of STO for me. They just had to go and screw it up some more.

I don't want to spend my skill points in a skill tree that I don't use. This move really makes me sick and doesn't make me want to play STO.

If I want to make a character with no ground combat skill what so ever...then I should be free to do so.


*prepares to be flamed by the Cryptic fan boys*
I agree and disagree with you. While I dont particularly like it, I do agree it is necessary. I particularly prefer ground, and would love the opportunity to max everything there, but cant due to the split. But so be it.

First thing to consider, with the newest change, you effectively arent loosing anything in space. It may seem like you have to spend 20% of your skill points in space, but with the additional changes, its effectively an additional 20% from what you had before, think mainly due to shifting the cost of skills around. So no real affect in space.

Second, it gives a chance for those that DO like ground to skill for ground, and still be effective in space. It puts everyone on more equal footing, which I see as a good thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-04-2012, 06:43 PM
Quote:
Originally Posted by Sardoc
I agree and disagree with you. While I dont particularly like it, I do agree it is necessary. I particularly prefer ground, and would love the opportunity to max everything there, but cant due to the split. But so be it.

First thing to consider, with the newest change, you effectively arent loosing anything in space. It may seem like you have to spend 20% of your skill points in space, but with the additional changes, its effectively an additional 20% from what you had before, think mainly due to shifting the cost of skills around. So no real affect in space.

Second, it gives a chance for those that DO like ground to skill for ground, and still be effective in space. It puts everyone on more equal footing, which I see as a good thing.
IMO, the way ground is on tribble is quite good, I can specialise or spread the points out, personally I think we have too much SP for space, you don't have to compromise an awful lot to be really effective in specific areas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-04-2012, 06:47 PM
Quote:
Originally Posted by Captain_Collier
IMO, the way ground is on tribble is quite good, I can specialise or spread the points out, personally I think we have too much SP for space, you don't have to compromise an awful lot to be really effective in specific areas.
While I would like to max out ground cause I find it enjoyable, I agree its not the right thing to do, and do like the current build in Tribble... making choices is a good thing, just some slight exaggeration on my part
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-04-2012, 06:50 PM
I'm assuming you haven't been on tribble and tried it out? You should wait till tomorrow, spend your skill points, and see where your skills stand. If you still don't like it, then come back and yell at them all you want. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-04-2012, 06:54 PM
The trick is to dump ground points into lower tier stuff. If you do that, you end up losing a bit from space in tiers 1 and 2 relative to the current holodeck system, but in the current system you have to max all your tier 1 space skills to 9 to avoid ground entirely in tier 1, so your loss is mitigated by dropping filler and lowering less important skills to 6 - losing 7-9 isn't all that significant in most skills.

Tier 2, the loss from space is a bit more noticeable, but it's also something I was able to mitigate. The space side of the split tree isn't the same tree we have currently - there are changes, some skills moved, some new skills, and some rolled together or removed.

Tier 3 seemed pretty much a wash. Hit my ground cap, got everything I used to have in space, and even had a bit of leftover before tier 4.

If you use up your ground cap in lower tiers, you actually end up with MORE skill levels worth of points in tiers 4 and 5 than the current system, and even if you don't, you can put about 6 levels worth of points into ground tier 5 and still get the exact same tier 5 space spread you can do on live right now.

My net changes from Holodeck: Same damage, same healing, some loss in hull and shield health (still higher than S4, though), but a bit better defensive stats to offset that loss... and I also loose almost no power from my weapons, shields, and aux while at full impulse now. Ground, however, I made some substantial gains in many areas - I only had 6 in a low tier weapon damage skill before. Even if I never used it, I lost next to nothing to get it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-04-2012, 07:14 PM
Quote:
Originally Posted by machocyclone View Post
Why must I be forced to spend 25% of skill points on another skill tree? I have my max rank character and I hate the ground combat, so I don't do the ground combat. So why must I be forced to spend 25% of my skill points in ground. I have the feeling this is the beginning of the end of STO for me. They just had to go and screw it up some more.

I don't want to spend my skill points in a skill tree that I don't use. This move really makes me sick and doesn't make me want to play STO.

If I want to make a character with no ground combat skill what so ever...then I should be free to do so.


*prepares to be flamed by the Cryptic fan boys*



Consider it an RP Setting. Captains are supposed to be good at things other than Bridge Work. Use it define the kind of person that your character is.

Archer was a Test Pilot and Water Polo Player. Kirk was a hand-to-hand specialist and a ho. Picard was an archeologist and model ship enthusiast. Sisko was an Starship Designer and wrestler. Janeway was a Geologist, linguist, and a ballet dancer.
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