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Join Date: Dec 2007
Posts: 142
# 1 DX11 DS9 Black Floors bug
01-05-2012, 11:54 AM
I'm using a GTX 570 with the latest nVidia beta drivers (290.53). Settings maxed except for 2xAA.

Here's a certain hallway in DX9 mode: DX9.

And again, under DX11: DX11.

Yes, I did fully restart the client after switching modes.
Join Date: Dec 2007
Posts: 142
# 2
01-06-2012, 09:04 AM
This issue still exists after today's patch.
Join Date: Dec 2007
Posts: 142
# 3
01-06-2012, 09:09 AM
Quote:
Originally Posted by MightionNY View Post
This issue still exists after today's patch.
yes same problem
Join Date: Dec 2007
Posts: 142
# 4
01-06-2012, 09:25 AM
Turning Lighting quality to Low seems to correct the problem
Join Date: Dec 2007
Posts: 142
# 5
01-09-2012, 06:06 PM
The same problem, will try the LQ adjustement

UPDATE: Did the test, and yes, reduction kills the Black spots, but it also kills the shine/crisp look on the uniform and other things. Reverted back to ful Lighting Sugesstionossible coding different on the lighting parameters, cause it is not general effect (like a entire room or so), it is a specific area, random as is....
Join Date: Dec 2007
Posts: 142
# 6
01-10-2012, 09:42 AM
I'm having this problem too under DX11, except it appears everywhere. I see it on my MVAM Prometheus, on Qo'noS Orbital Shipyard, and many other areas. I'm running a GeForce GTX 460.
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