Lt. Commander
Join Date: Dec 2007
Posts: 120
Yesterday (after the patch) I've noticed that certain space instances do not display background textures properly. This is mostly the case with nebulas, and from what I've noticed it's not random.

First time I noticed this was during the mission S'harien's Swords (Romulan Front), which I've completed several days ago on a different toon, and didn't experience anything similar. This time, the background nebula textures were flickering and displaying "blocky" textures during camera move. Reported this as a bug in-game.

Today I decided to do some daily missions and I've noticed the same exact issue during one of the Deferi Patrols missions. Here are some screenshots for reference:
http://img804.imageshack.us/img804/3...2010618572.jpg
http://img851.imageshack.us/img851/3...2010618573.jpg
http://img851.imageshack.us/img851/8...2010618585.jpg
The "blocky" textures remain as you can see them above if the camera is still. Upon even a small move they flicker.

I've noticed the same thing in Zaria space zone, a bit to the left from where you warp-in:
http://img194.imageshack.us/img194/4...2010619053.jpg

The reason I say this must be instance related, or specific texture related, is that I didn't notice anything similar during any other mission I've played (i.e. all space STFs, Sol, Sector Blocks, Eta Eridani Dailys etc. are fine). Yet I'm sure this is related to the 05.01.12 patch, because, as I've said, I did those missions several times before and didn't experience anything similar.

No DX11 is involved (my system does not support it). No video configurations were changed and my graphic card (GeForce GTX 460) drivers are up to date.

Anyone else experienced anything like that? Any solutions, perhaps?

EDIT:
Just to be sure, I've made an additional trip to DS9, as I recalled similar nebulas around, but all's fine there. Then I went back to Deferi Sector and got the same mission as before. Background nebulas flickered again - http://img97.imageshack.us/img97/566...2010619433.jpg

This seems to be the case with nebula edges, or places where they transit to normal space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-06-2012, 12:51 PM
same with me was just going to start a similar thread,blocky flickering in space since last nights patch
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-06-2012, 01:12 PM
Quote:
Originally Posted by 3-of-8
same with me was just going to start a similar thread,blocky flickering in space since last nights patch
Good to know. I tend to be a little bit paranoid when it comes to hardware, and since a friend didn't seem to have this issue I was afraid that maybe my GPU was acting up or something...

I can't add anything for the moment aside from the fact that these graphical glitches always occur in the same instances. This Deferi Patrol mission with orange nebulas, where you start with scanning a freighter is a great example.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-06-2012, 01:29 PM
Same issue. AMD Radeon 5870 in DX9 mode.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-07-2012, 12:34 PM
Same Problem here. I have it on DX9 and the new DX11 mode. Trying a new Version of Graphic Drivers and the problem is still there.

The Patch from today donīt make it better. I have now also some black textures on ground maps.

System:

Windows 7 64 Bit
Intel Dual core 8400 3 GHz
with an NVIDIA GeForce 560 GTX
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-07-2012, 01:38 PM
I'm having the same problem after the most recent patch on most space maps and it's really annoying due to how pretty the graphics actually can be in this game!

I hope to see a sollution or patch soon!

System: Windows 64 Bit, 8 GB Ram, Intel Core i5, Ati Radeon HD 5650.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-04-2012, 05:36 PM
Quote:
Originally Posted by Suavek View Post
Good to know. I tend to be a little bit paranoid when it comes to hardware, and since a friend didn't seem to have this issue I was afraid that maybe my GPU was acting up or something...
Had the exact same thought... Though maybe my GPU was flaking out. Glad it's not just me. Yeah, seems to be certain nebula effect flaking out and flickering or ending up with sections just being rendered as blank black spaces.

HP dv6-3050US, Radeon 5650, low to moderate settings, I think? Or rather one mark below maximum. So mid-range... Everything else looks stunning as usual. Love my lappy-top.
Captain
Join Date: Jun 2012
Posts: 2,085
# 8
08-25-2012, 07:33 AM
Quote:
Originally Posted by Archived Post View Post
Yesterday (after the patch) I've noticed that certain space instances do not display background textures properly. This is mostly the case with nebulas, and from what I've noticed it's not random.

First time I noticed this was during the mission S'harien's Swords (Romulan Front), which I've completed several days ago on a different toon, and didn't experience anything similar. This time, the background nebula textures were flickering and displaying "blocky" textures during camera move. Reported this as a bug in-game.

Today I decided to do some daily missions and I've noticed the same exact issue during one of the Deferi Patrols missions. Here are some screenshots for reference:
http://img804.imageshack.us/img804/3...2010618572.jpg
http://img851.imageshack.us/img851/3...2010618573.jpg
http://img851.imageshack.us/img851/8...2010618585.jpg
The "blocky" textures remain as you can see them above if the camera is still. Upon even a small move they flicker.

I've noticed the same thing in Zaria space zone, a bit to the left from where you warp-in:
http://img194.imageshack.us/img194/4...2010619053.jpg

The reason I say this must be instance related, or specific texture related, is that I didn't notice anything similar during any other mission I've played (i.e. all space STFs, Sol, Sector Blocks, Eta Eridani Dailys etc. are fine). Yet I'm sure this is related to the 05.01.12 patch, because, as I've said, I did those missions several times before and didn't experience anything similar.

No DX11 is involved (my system does not support it). No video configurations were changed and my graphic card (GeForce GTX 460) drivers are up to date.

Anyone else experienced anything like that? Any solutions, perhaps?

EDIT:
Just to be sure, I've made an additional trip to DS9, as I recalled similar nebulas around, but all's fine there. Then I went back to Deferi Sector and got the same mission as before. Background nebulas flickered again - http://img97.imageshack.us/img97/566...2010619433.jpg

This seems to be the case with nebula edges, or places where they transit to normal space.
I remember similar flickering in various areas when I was running on 150% brightness. Examples: Some part of Cardassian space, Haakona system, maybe a few more sector blocks. Very annoying, but it vanished when I switched down to 100%.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,133
# 9
08-29-2012, 10:16 AM
Sadly the potential fix did not accomplish what we wanted, do we're back to the drawing board on this. Sorry guys.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 10
08-29-2012, 10:19 AM
Quote:
Originally Posted by tacofangs View Post
Sadly the potential fix did not accomplish what we wanted, do we're back to the drawing board on this. Sorry guys.
Eh, all in all, not the end of the world.

Speaking of minor annoyances, when are they going to get your splash and water drops effect added back in to SFA? I always go thru the ponds between the lore terminals and the main building. It just isn't the same anymore.
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