Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 I'm puzzeled :)
01-06-2012, 12:22 PM
Hello,

First of all, I am a returning captain and would like to say hello to all the fellow captains - the ones who stuck around and new ones! I also need to say I would have never left but cryptic made it impossible for me to renew my subscription so I had to wait till the game became f2p to start playing again at all, but nwm, it's great beeing back!

The other thing is I just played a couple of quick pvp matches and my damage sucked! I was in awe to see another old Raptor captain dishing out half a mil damage while I sucked at 150k. I'm actualy asking for your help, my build remained exactly the same as before and I made half of what I used to do, or even less. I'll share my build and please tell me what I'm doing wrong:

tac officer - raptor
tac buffs: tacteam1, apb1, apo1, crf3, target W subs. 2, bo, thy3
dmg equipment: 4 disruptor induction coiles, 3 forward dual heavies, forward and back quantum, 2 back beam banks

I filled all which has to do with damage completely out in my build, so that shouldn't be a problem and I always have max power in weapons. However I have dmg resistance items on eng slots, are some other important for high damage?
My strategy revolved always about having maximal constant damage and putting out consistent high damage on a single opponent. I never considered imba alfa strike builds, they break my immesion feeling in sto. ))

So if anyone actualy understood what I wrote above, please do help me not to suck so increadibly hard as I did today. ))
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-06-2012, 12:34 PM
You will need to give a lay-out of what your build is first before an assessment can be given.
What mark equipment and type as well a your abilities will help.

Also timing is the key to PvP firstly, for both resists and DPS management.
As well, DOffs now play a big part.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-06-2012, 02:20 PM
i agree with roach, give us your whole layout and what points you have in the appropriate skills and we'll comment no prob.

but in all honesty if you remember yourself being more effective, you may just need a lil time to get back into the swing of things. heck, even with the patch last night.....EVERYTHING moves much slower and it took a few minutes to get my timing back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-06-2012, 02:29 PM
Get rid of the beams and quants on the rear. Get another CRF and HYT. I will start here and once you post your specc we will delve in a little further.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-06-2012, 03:04 PM
I'd drop the Target Subsystems: Weapons 2 in favor of another Rapid Fire.

Here's the build I use in my Escorts:

Cmdr Tac: TacTeam 1, Beam Overload 2, Attack Pattern: Omega 1, Cannon: Rapid Fire 3
LtC Tac: TacTeam 1, Cannon: Rapid Fire 2, Attack Pattern Omega 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-07-2012, 03:59 AM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-07-2012, 04:05 AM
Quote:
Originally Posted by mvs5191 View Post
I'd drop the Target Subsystems: Weapons 2 in favor of another Rapid Fire.

Here's the build I use in my Escorts:

Cmdr Tac: TacTeam 1, Beam Overload 2, Attack Pattern: Omega 1, Cannon: Rapid Fire 3
LtC Tac: TacTeam 1, Cannon: Rapid Fire 2, Attack Pattern Omega 1
Since I wasn't here for a long time, don't same abilities share the cooldown? i.e. if one clikcs APO1, dosn't the it's duplicate go on the same cooldown?
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