Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 turn rate down the drain- bug?
01-07-2012, 04:27 AM
Hi since the latest patch and respec I put 9 full points into impulse thrusters, but i realized my escort is turning like a slightly fast cruiser.....a defiant retrofit. It is turning like half of its engines are disabled...

please check your escorts and let me know. Could be a logical bug with the multipliers, of which im sure there will be a lot for sometime to come with the revamp.edited for clarity, i have the right skill, i just named it wrong in the OP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-07-2012, 05:33 AM
You are correct sir. It was a topic the other day in opvp and others have confirmed. Even with an rcs I can't get back to pre-patch agility on any of my 5 escort flying toons.

And since all I fly is escorts. My feelings are kinda hurt by this change. I'm also a little butt hurt everyime I see a dread throw out a non spec'd fbp1 and do more damage in 5 seconds than I can.

In all I believe I will capture my timing again and get my burst back. Indidnt realize how much I depended on mobility for my plastyle. But..... We have to wonder why the new skill tree has had this impact, and was it intended or not.

Nerfing escorts (enter conspiracy theory mode) would be an easy way to make not so great players feel much better about pvp results. As they would be more ground down by larger ships instead of being out maneuvered and therefore out gunned by escorts. Now for the life of me I can't see how cryptic would ever make changes to the mechanics to impact pvp gameplay.... But I can't help but wonder.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-07-2012, 05:44 AM
Quote:
Originally Posted by Cruis.In View Post
Hi since the latest patch and respec I put 9 full points into starship maneuvers, but i realized my escort is turning like a slightly fast cruiser.....a defiant retrofit. It is turning like half of its engines are disabled...

please check your escorts and let me know. Could be a logical bug with the multipliers, of which im sure there will be a lot for sometime to come with the revamp.
You know that Star ship maneuvers improves your Defence ??
Starship impulse Thrusters improves speed and turn rate !!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-07-2012, 07:09 AM
I dunno if this guy had low engine power or wasn't going all out or what, but my RSV was handily out turning this guy's Defiant yesterday.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-07-2012, 07:55 AM
mvs im 9'd out in what matters. and my defiant is turning at half the speed it was last week. and i keep my engines at 50 min, and they usually land in the high 60's low 70's.

this is with an rcs. i can get the "feel" back of pre-patch while running APO1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-07-2012, 08:40 AM
I haven't seen this on my escorts. But none of them go to 9 in impulse thrusters, only 6. Is that the common thread here, people with bad turn rates going to 9 in impulse thrusters?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-07-2012, 09:11 AM
Regardless of the turnrate nerf I don't claim there is one or not, I think I had lots of fun playing my escort the last two days feels like ppl die faster and that is nice.
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