I notice one change - you're funnier than I remember! Welcome back and may you one-shot people in the face 60-0 again as you always did, I am sure!
Ha, thanks. I don't suppose there was even a chance you took me seriously?
Anyways... no tips for allocating skills? I've only played on my Engineer so far, but it seems like you really have to choose trade offs with the 100k cap, between general damage and protection, and then specific class skills.
Also, what's this new threat control thing? I see it's probably for "tanks" in PvE, but in PvP, how good is the damage protection it provides?
,last i checked threat control did have a description, i assume you mean threat generation. it makes the npcs all pay attention to you more so, builds your threat as you damage them. also adds some defense to you to compensate but nothing can compensate for five cubes hitting u eh
Hey Anara, welcome back! The threat skill--yeah, I don't know--I put a few points in it is all. With all of the Tacticals using the Operative kit with Lunge, best to use your polly alloy weave armor. Using the enemy neutralization kit seems best to use for engies for pure damage. With the new points, I haven't looked at how long Seeker drones last if fully skilled in them, maybe we can test?