Lt. Commander
Join Date: Dec 2007
Posts: 120
D'Angelo said leveling was easy then Cryptic made leveling even faster. When is leveling going to be set at normal or slower rate?

In my opinion increasing the speed at which on level in this game was the dumbest idea ever.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-12-2012, 02:35 PM
Quote:
Originally Posted by Primus01 View Post
D'Angelo said leveling was easy then Cryptic made leveling even faster. When is leveling going to be set at normal or slower rate?

In my opinion increasing the speed at which on level in this game was the dumbest idea ever.
I don't think leveling will ever be reset to a normal rate for the Federation since the inclusion of the XP bonuses in the game as random drops and as purchasable items in the C-store. The best we can hope for now is for Cryptic to raise the level cap from 50 to 60 once they've gotten enough tier 6 content in the game. Then it will take longer to get to from level 1 to 60 just by virtue of having the additional 10 levels to grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-12-2012, 02:37 PM
I would have to fully agree, Between the ridiculously high point for missions, DOFF rewards and Q's winter wonderland I have 2 captains that have gone from LT Comm 2 to RAUH and they are only just now finishing the Klingon sector missions in Pi Canis.

The levelling in this game is so easy now a coma patient could do it. It detracts from the game and takes away a lot of the enjoyment of actually trying to level up. All the current rates do is get you to end game faster which as has been discussed too many times to count, is seriously lacking in content. We now have the 20 min pew pew STF's, and well thats about it STILL......

Seriously slow the game down, convert some of those ridiculously high mission points into something usefull like Dilithium since everything runs on that now, crafting is too expensive to bother with and Dilithium takes forever to get a reasonable amount...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-12-2012, 02:39 PM
Quote:
Originally Posted by Wolfpack-NZ
I would have to fully agree, Between the ridiculously high point for missions, DOFF rewards and Q's winter wonderland I have 2 captains that have gone from LT Comm 2 to RAUH and they are only just now finishing the Klingon sector missions in Pi Canis.

The levelling in this game is so easy now a coma patient could do it. It detracts from the game and takes away a lot of the enjoyment of actually trying to level up. All the current rates do is get you to end game faster which as has been discussed too many times to count, is seriously lacking in content. We now have the 20 min pew pew STF's, and well thats about it STILL......

Seriously slow the game down, convert some of those ridiculously high mission points into something usefull like Dilithium since everything runs on that now, crafting is too expensive to bother with and Dilithium takes forever to get a reasonable amount...
I like the idea of converting some of the mission points into Dilithium. Crafting is awful at the moment with the obligatory Dilithium investment for some mark sets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-12-2012, 02:49 PM
I think you misunderstand. To Cryptic, this is the normal leveling rate. And honestly, to some degree, I have to concur. If the current leveling rate on Holodeck is what it was on Tribble, then it feels about right. If you started a new character at lvl1 and played the missions straight through, you more or less hit the level cap by the time you finish all the story missions. Which kind of is the way it should be. If a new player started the game at level 1 and played the story missions straight through, and only ended up at say rank Captain when he completed all the available mission content in the game, how would that look? He'd recognize that repetitious grind would be needed to truly "finish" his character progression and probably quit. On the other hand, if he hits VA shortly before he has exhausted the available missions, then he would be incentivized to go buy fancy VA level ships to finish the missions.

However, just because it's balanced between advancement and available content doesn't mean it's right. It only serves to show how ridiculously little content there is in the game.

Remember, the F2P model is not meant to keep players around. It's built on turnover (at least this one seems to be). Being free means there is (or hopefully is) a steady incoming stream of new players. It's not important that someone sticks around for a long time and plays. Only that they (again, hopefully) spent a few dollars while they were here, and then moved on to something else thus freeing up server resources for someone else to take his place. In fact they probably don't want long-term players (who aren't subscribers), since it is those players who have sat around for a long time grinding endgame content that end up generating significant in-game wealth, meaning they pretty much never need to pay real money to buy CStore items.

By playing the dilithium exchange correctly, current players can leverage their gathered wealth and pretty much self-fund any future C-store purchase they want without ever having to put more real money into the system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-12-2012, 04:05 PM
Quote:
Originally Posted by Stormnnorm
I think you misunderstand. To Cryptic, this is the normal leveling rate. And honestly, to some degree, I have to concur. If the current leveling rate on Holodeck is what it was on Tribble, then it feels about right. If you started a new character at lvl1 and played the missions straight through, you more or less hit the level cap by the time you finish all the story missions. Which kind of is the way it should be. If a new player started the game at level 1 and played the story missions straight through, and only ended up at say rank Captain when he completed all the available mission content in the game, how would that look? He'd recognize that repetitious grind would be needed to truly "finish" his character progression and probably quit. On the other hand, if he hits VA shortly before he has exhausted the available missions, then he would be incentivized to go buy fancy VA level ships to finish the missions.

However, just because it's balanced between advancement and available content doesn't mean it's right. It only serves to show how ridiculously little content there is in the game.

Remember, the F2P model is not meant to keep players around. It's built on turnover (at least this one seems to be). Being free means there is (or hopefully is) a steady incoming stream of new players. It's not important that someone sticks around for a long time and plays. Only that they (again, hopefully) spent a few dollars while they were here, and then moved on to something else thus freeing up server resources for someone else to take his place. In fact they probably don't want long-term players (who aren't subscribers), since it is those players who have sat around for a long time grinding endgame content that end up generating significant in-game wealth, meaning they pretty much never need to pay real money to buy CStore items.

By playing the dilithium exchange correctly, current players can leverage their gathered wealth and pretty much self-fund any future C-store purchase they want without ever having to put more real money into the system.
There no logic in hoping that new people keep coming. With a high turnover rate will only allow for a lot of bad reviews which will turn away new people from even coming into the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-12-2012, 04:08 PM
wow time to level my sci. This is good news for players who want alts tho. But bad news overall, since all new people will be at a rush to end game and then nothing. Like a drunken binge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-12-2012, 05:10 PM
Quote:
Originally Posted by Primus01 View Post
There no logic in hoping that new people keep coming. With a high turnover rate will only allow for a lot of bad reviews which will turn away new people from even coming into the game.
But since it's free, people may be more willing to try playing regardless of the reviews. On the whole, reviews mean less to a consumer if you don't have to pay to try it for yourself. The biggest reason people read/listen to reviews is "is this game or product worth the money". A F2P title costs no money, so the reviews hold little merit. Now if a string of professional reviews start claiming that STO F2P is so bad it's not even worth your time (which truthfully is not out of the realm of possibility), you may have a point.

Also, people can stop playing and still give a positive review. If you play for a couple months, exhaust what content there was but enjoyed it, you could easily stop playing, yet not leave the game with a negative opinion (aside from perhaps that there was too little content).

But by looking at the changes Cryptic has made for the F2P model, it's abundantly clear that they're targeting the high turnover, casual MMO gamer market, perhaps hoping to con a few dollars out of trek fans who would pay to have a more "trek-like" experience with canon ships and uniforms.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-12-2012, 09:23 PM
Quote:
Originally Posted by Primus01 View Post
There no logic in hoping that new people keep coming. With a high turnover rate will only allow for a lot of bad reviews which will turn away new people from even coming into the game.
apparently a business model created in a country of 6,987,400,000 people can't be wrong
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