This is a problem with all MMOs, not just STO. People will roll Need on stuff they don't actually Need - they just want it to sell.
Unless it's a game with a better system that doesn't use the needlessly complicated Need/Greed metric. CoH uses random drops for everything, and IMO was a much better than thissystem we have. No button clicking. No waiting for everyone to choose "Greed" before ripping them off with a "Need" at the end. Random means you get what you get and are free to sell/trade it after that.
CoH, as I recall though, has no actual "gear" concept. You get those kind of "buffs" that you can use whenever you need. So there's no reason to Need/Greed things. The problem with random in a gear-based game, is the randomly handing out might give you something that's completely worthless to you - and maybe it isn't tradable.
Going with just greed or pass ensures that they’ll be no loot sniping
It gets tiring to watch players hit need on everything and then hear them say hold up a sec, I need to clear inventory during the mission
A day or so ago I was running KA Ground Elite and our group had one member that just kept needing on everything (including the junk) so I started clicking Need right after they wood every time only to have the player complain that I should need any of the stuff at all.
I was able to convince the rest of the squad to just go need on all drops so that they at least got a fair shake at getting anything.
The loot system is currently flawed and I’d suggest that until its fixed start encouraging the teams that you end up with to just adopt the Need or Pass Option on all drops at the start of whatever mission that you’re doing.
More and more loot snipers are popping up every day and our current loot system just makes it easy for them to take advantage of players who follow the greed or pass system.
How hard would it be for Cryptic to just gray out the need option and make it of selectable?
It seems a waste to have the need or greed option when some people always hit need.
If the Devs added a bonus for the first three Need rolls every hour, wouldn't that stop everyone from hitting need every time when looting? A cumulative penalty for every need roll would work also.
When people are selling stuff on the AH for millions of EC's, most people will need everything, even if its to repliicate it for a few credits... How else does a Lt. Commander afford nearly a million credits to get his ship running on blues.
OK, let's look at kitting out a Lt. Commander's ship in blue gear from the AH