Go Back   Star Trek Online > Feedback > Klingon Fleetyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
Both raptors and birds of prey seem to be DPS ships, but after looking at Spidermitch's ship chart, neither seems to be strictly better at what I want to do.

Raptors look like they tend to have an extra weapon mount, an extra tactical mod, and more dedicated tactical BOff seats. Those all make it seem like the ship that would do the most DPS, but I plan to use dual or dual heavy cannons fore & turrets aft (or something like that), which means the extra turning radius of birds of prey would be very useful. Having a BoP's universal BOff slots is also very appealing too, just for flexibility's sake.

Can anyone explain the two classes' intended roles, and/or which one would be more suited for cannons' limited firing arc?

Thanks in advance from a newbie pilot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-22-2012, 08:11 AM
Bird of Prey = squishy hull under shielded Klingon multi-tool adaptible to any build concept.

Raptor = Defiant -R clone in design and layout without the good centerline turn point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-22-2012, 08:16 AM
Does that mean I should go with a BoP & just get used to being a very squishy glass cannon?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-22-2012, 08:41 AM
BoPs can be really good for dps, but compare that with raptors & escorts ARE very good for dps.

The mystique associated with universal BOffs is obviously drawing you in. Before you choose a BoP might I sugegst you look very carefully at exactly what it is you want form it. Here aresome of the things you lose:

- hit points (quite a few)
- bridge officer powers (more flexible but less total)
- A rear weapon

In my experience BoPs work best in PvP because the universal slots do allow you to stack some awesome combinations for spike damage and the battel cloak can give you the opportunity to use it.

If you have a very clear idea why you want the universal slots and what you are going to do with that (instead of the tactical ones from the raptor) then give it a try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-22-2012, 08:47 AM
BOP. All day. Every day.
Engineers cannot get a good DPS BOP build, but Sci's and Tacs can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-22-2012, 08:59 AM
Kaiser, it's more that the extra turning power is really drawing me in, considering my planned primary weapons are so position dependent. The universal BOffs are just the icing on the cake. I'm definitely not set on a bird of prey, however. The extra rear weapon slot is definitely a loss I don't want to take, but since that slot would be a turret, which I'm told has the least DPS in the game, is it worth it to have that turret at the expense of spending less time shooting something with a cannon due to having a lower turn radius?

Staran, my Klingon is a tactical officer, so I'm covered there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-22-2012, 09:16 AM
Quote:
Originally Posted by MallowOni
Kaiser, it's more that the extra turning power is really drawing me in, considering my planned primary weapons are so position dependent. The universal BOffs are just the icing on the cake. I'm definitely not set on a bird of prey, however. The extra rear weapon slot is definitely a loss I don't want to take, but since that slot would be a turret, which I'm told has the least DPS in the game, is it worth it to have that turret at the expense of spending less time shooting something with a cannon due to having a lower turn radius?

Staran, my Klingon is a tactical officer, so I'm covered there.
Is the turning rate that profoundly different? If you really feel it is then go for that.

The biggest factor is what you want to do with it. For PvP I can see the advantages, for PvE, and especially STFs it really doesn;t matter. As I said in another thread in here I use DHC on a Neg and don;t have a problem pointing my ship at the enemy and firing the guns. The only exception to that is PvP where is is a significant problem.

Edit:

These are just my personal opinions about what is best. What I also believe passionately is that you should go with whatver you think is coolest. Ultimately it is your game to enjoy!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-22-2012, 09:17 AM
In my experience the Raptor has more bang for the buck, But the BoP has the Battlecloack so it survives a little better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-22-2012, 11:40 AM
Quote:
Originally Posted by Roach View Post
Bird of Prey = squishy hull under shielded Klingon multi-tool adaptible to any build concept.

Raptor = Defiant -R clone in design and layout without the good centerline turn point.
I'm not necessarily sure about it being a Defiant-R clone. It feels more like a Fleet Escort with a cloaking device to me.

My two cents. Choose one, and work up the 150,000 dilithium in order to get both.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-23-2012, 12:04 AM
Yes, Bird of Prey is squishy however if you equip things that give you damage resistance (like Devidian Battery, Polarize Hull and using Brace for Impact whilst equipping nothing but Neutronium consoles in your engineering slots), the damage you receive from your enemy can be cut as much as 50%.

With only half firepower reaching your to give you damage, then you stand a much better chance. Raptors can do this also however the Bird of Prey is a deadly opponent when used right (especially the Retrofit, god what a ship!)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:37 AM.