Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Build Your Odyssey-class
01-25-2012, 02:36 PM
Ok ... Curious to see how players are planning to set up their Odyssey-class ships and get the most out of those universal BO slots.

Might just give me a few ideas as I think about my own setup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-25-2012, 02:53 PM
Hmmm... I'm sure the PvP players will look at my build, laugh and then walk away, but okay I'll post my dream Odyssey build.

USS (Awesome ship name pending)
Engineering Captain

Engineer Commander:
Eject warp plasma III
Emergency power to shields III
Engineering team II
Emergency power to weapons 1

LTC Universal (tactical used)
Beam fire at will III (If I can't turn worth a crap I wanna be able to shoot all over the place)
Torpedo spread II
Tactical team I

LT Tactical
torpedo spread II
beam target shields I

LT Science
Transfer shield strength II
Hazard emitters I

Ensign Universal (Science used)
Science team I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-25-2012, 03:12 PM
Quote:
Originally Posted by Armok
Hmmm... I'm sure the PvP players will look at my build, laugh and then walk away, but okay I'll post my dream Odyssey build.

USS (Awesome ship name pending)
Engineering Captain

Engineer Commander:
Eject warp plasma III
Emergency power to shields III
Engineering team II
Emergency power to weapons 1

LTC Universal (tactical used)
Beam fire at will III
Torpedo spread II
Tactical team I

LT Tactical
torpedo spread II
beam target shields I

LT Science
Transfer shield strength II
Hazard emitters I

Ensign Universal (Science used)
Science team I
I PvP, and I am probably going to set mine up pretty similar. I am a TAC.


Engineer Commander:
Eject warp plasma III
Emergency power to shields III
Aux to Struc Integrity Field I
Emergency power to shields I, or Emergency power to engines I

LTC Universal (tactical used)
Beam fire at will III
Beam Overload II
Tactical team I

LT Tactical
Target Engines II
Tactical Team I

LT Science
Transfer shield strength II
Hazard emitters I

Ensign Universal (Science used)
Tractor Beam I

This is very preliminary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-25-2012, 03:37 PM
Looking forward to the builds people post in this thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-25-2012, 03:50 PM
VA (50) Engineer

Engineering Commander:

Eject Warp Plasma III, Extend Shields III, or Reverse Shield Polarity III (I'll swap out the three Boffs as needed)
Emergency Power to Shields III
Engineering Team II
Aux to Dampeners I (It turns slightly slower than the Galaxy-X/Galaxy-R)

Lieutenant Commander Universal (Tactical)

Beam Overload III, Torpedo High Yield III, or Beam Fire at Will III (I'll swap out the three Boffs as needed)
Torpedo High Yield II, Beam Overload II, or Torpedo Spread II (respectively depending on Boffs)
Tactical Team i

Lieutenant Tactical

Torpedo High Yield II, Torpedo Spread II, Beam Overload II, or Beam Fire at Will II (so I always have one High Yield, one Beam Overload, one Beam Fire at Will, and one Torpedo Spread)
Torpedo High Yield I, Torpedo Spread I, Beam Overload I, or Beam Fire at Will I (see above)

Lieutenant Science

Transfer Shield Strength I
Hazard Emitters II

Ensign Science

Science Team I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-25-2012, 03:56 PM
A new ship for me to 2-shot... this should be entertaining.
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