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Lt. Commander
Join Date: Dec 2007
Posts: 120
As I set outside ESD I observe the following; escorts and cruisers. The game has nothing for science officers. There is no reason to fly a science ship. Everyone prefers cruisers and escorts over science ships.

Now you ask why? Well for one science abilities are grossly under powered. Almost all the abilities a science ship uses is on the same platform meaning you have to wait 15 seconds to use another ability. In pvp that 15 seconds will kill you.

As it stands, there is no reason to fly anything but an escort. And forget about pvp, with almost EVERY klink ship under cloak the science ships are usually alpha'd and then the rest of the fleet dies just as quickly.

So as it stands now, my advice to new captains... go tactical or engineer. You will be disappointed in your science officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-26-2012, 11:04 PM
You'll just be disappointed with a science ship, not necessarily a science officer. I'm loving my science officer in my escort. I love being able to blow the crap out of stuff in space and then switching to healer mode while on the ground.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-26-2012, 11:08 PM
Clearly you've never tried an MVAM as a sci-scort. Believe me, you can pop carriers and most cruisters like balloons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-26-2012, 11:46 PM
Quote:
Originally Posted by Ncha
Clearly you've never tried an MVAM as a sci-scort. Believe me, you can pop carriers and most cruisters like balloons.
^ Fact. I'm LOVING my science officer on my escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-27-2012, 01:30 AM
I remember when science abilities were grossly overpowered. Good times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-27-2012, 10:35 AM
Quote:
Originally Posted by Omega_X
I remember when science abilities were grossly overpowered. Good times.
I was crushed to come back to see that Viral Matrix was brought down to a reasonable level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-27-2012, 11:29 AM
Quote:
Originally Posted by Radkip View Post
not necessarily a science officer.
My science officer flies an escort too. The science officer can make some good use of cruisers or escorts, so they're fun hybrids for sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-26-2012, 11:15 PM
My D'Kyr strongly disagrees with you. I do feel that the Devs gave us a big Nerf both by putting all the relevant boosting skills for Sci Abilities at the end of the Space Skills (While limiting how much we can spend in space... ) and they have had a problem with not fixing Tyken's Rift for several Months now since they broke it allowing it to be targeted and killed by any AOE Targeting effect like BFAW and the Point Defense System.

However, Science ships are still very powerful crowd control ships. They can mess up NPC's horribly and are vicious in PvP if you know how to fly them correctly. They are not an Escort and will not deal that kind of damage but they can tank rather effectively and can SHUT DOWN an enemy ship if used right. Just keep one proper adage in mind: An Un-Moving ship is a Dead ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-26-2012, 11:25 PM
My engineer always flies science vessels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-15-2012, 06:25 AM
Quote:
Originally Posted by PodSix
My engineer always flies science vessels.
Same. (Logged out in a FE; was just screwing around with it. Hated it.)
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