Fine mission, decent plot but a little confusing in some spots.
And as with most new missions, it has it's share of buggyness.
Tips for those with some knowledge of the mission.
First off, there are circles on your map that are gonna show you where to go, hit your M key and, for gawds sake, READ the mission description dialoge as the mission progresses and pay attention to what it says to do next.
Do that and you can get thru this mission with a minimum of difficulty.
I also striongly suggest having ONLY the Team leader only do all dialoge when doing this mission with a team.
Having one guy do this and while another does that seems to bug the optionals.
Optionals and the Diplomats:
The Defari Ambassader and the holosuite:
Once you talk to the bartender and have to find someone to give up their holosuite time, talk to the bar patrons standing at the bar and the one in the back of the bar FIRST, then the one seated (Zar) near the Diado table last.
This is Critical when on a team. Talking to Zar first seems to usually bug the optional and you might be unable to complete it.
Same for when you have to look for buyers for his bolts, talk to the 2 vendors outside quarks first, then go to the shipyard to talk to the Capt. Skipping the other 2 vendors and going straight to the shipyard sometimes bugs the optional and you can't complete it.
To sit, dbl click on the table, don't try to use the F key on the chair...easy..
For the life of me, I cannot figure out how to convince the Klingon Ambassader to "join the fight".
I suspect it's bugged...I've tried both dialoge paths multiple combinations of answers and it fails everytime.
All the other Ambassaders are easy to convince if you read the dialoge and think about the answers.
If anyone has ever got the Klingon to agree, PLEASE post that here...
Finally, the escape:
You don't need to kill everything to win this, you need only escort the pack of shuttles to the circled areas and assit the cruiser at each circle.
You can double back and defeat the group of capital ships that will slowly pursue you, but if you do, you better bring your A-game, they're tough and the Dreadnought is a bull to bring down.
Anyone else with helpful info or tips feel free to speak up.
I was thinking of doing a short tutorial, but this looks a better format.
I found with the Defari Ambassador Holosuite Optional, there are 3 Bar Patrons you need to talk to and it doesn't matter on the order, the 3rd and last one you talk to is always the Trader wanting to get rid of the Stem Bolts.
As Fed, I went S'Taas (spelling) cardassian, (picked up optional), Defari, (Picked up otional) talk to bar tender, Talk to patrons then go to the Fed captain, get stem bolts, and pickup DOFF missions. Bar to bar, complete Defari optional, (play Dabo if required). BTW, the Barman can be talked down to only a 100 GPL fee.
For the Kanar, I've found either the Barman , the Defari Ambassador or Commander Andrews has it. although the person you has it could be random and wouldn't rule out even the Bajoran outside the Temple having it.
By the time you complete the other optionals, the DOFF optional should have finished. Then talk to the Tellarite in the temple, then off to the conference
In the conference, I have had them all agree twice once with both Fed and KLG. The trick is to do the optionals and the pick the first reponse. You should get a Mission complete option dialog if optionals done. Klink is easy because you get the Optional from the Gorn. Otherwise I use Diplomacy on him as a fed, and just rely on the optionals for the rest.
I found escaping Envoys quite easy. There is a Specilisation mission right at the beginning. Door to Tailor, is Eng, open that and a a security officers joins you. The first crew you see on the ground from the spawn point is a Tac, go to the crewman on the ground and arm the diplomat and the Andorian helps defend. For Sci, after killing the Jems'Hadar near the table/chairs theres anothe rcrewman on the ground, revive him, and they join you. If team and each person is a different specialisation, you can do all 3. The Gorn will also help attack the Jem'Hadar. Remember if the gorn or security officer or adorian fall, you can go up to them and heal them.
For the space. easy at first just shoot any enemy. then as soon as you get the message there's a hole and the shuttles are going for it, follow them to the east, you will see fed ships fighting Jem'Hadar heavy escorts. If you kill the escorts before the fed ship explodes, they will help you.
As you get to each ship and increasing number of Jem ships warp in. My advice and if you have the hull/shields is to agro any Jem'Hadar ship shooting on the ship you are there to save.
Once you have saved it, it can die. But you need to save the ship of the moment. the others you have saved will also join in helping the next ship... sometimes.
I tried to Eng team some of the Fed ships, but I don't think it works. Also if you are close to destroying the last Jem ship in that group, start heading for the next group. That way you have better chance to save them.
The first ship you help, no Jem ships warp in, the next, 1 Jem ship warps in, then the next 2 Jem ships and the last is 3 extra Jem ships, for a total of 4. It can be quite a handful trying to keep their agro away from the ship you want to save.
This is all for Single player, not team. With team the number of enemy increase obviously.
Hope this helps those wanting to get the accolades for this FE.