Lt. Commander
Join Date: Dec 2007
Posts: 120
So I just finished playing the latest FE and I enjoyed it. The sudden attack, fighting on the station, and then actually having to retreat and losing. It was a nice touch. I loved how the episode ended with that female vorta saying DS9 is ours. We're told that Bajor has been set up as the command station until they get DS9 back. That's awesome, could we actually be seeing in-game story affecting the game!

NOPE...complete let down. When have a loading screen to get to bajor to talk to a guy, who basically says "mroe coming soon" and then you warp out to another loading screen. Then I go right back to DS9 to trade in some STF gear. COME ON MAN. This would have been the perfect opportunity to wow your players, instead we get another ********** effort. What you should have done is this.......

When you warp into bajor you encounter a "battle group omega" type system with many fed/klingon ships preparing for battle. Just like in BGO different ships do different things (bank, exchange, mail) Make one of the ships have an interior that has an Engineer, Doctor, Tailor, ship master, STF store, consumable vendor (this you could copy and paste over to the real BGO). Then (here's the kicker) CLOSE DOWN DS9. Its been taken over by the dominion, why should we be allowed to go back. This FE is a 5 week long event, shut it down until we take DS9 back in the story. This could have been something really cool you could do, make the game change based on the story. What a great opportunity to do something awesome and different. Opportunity lost!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-12-2012, 09:33 PM
Quote:
Then (here's the kicker) CLOSE DOWN DS9. Its been taken over by the dominion, why should we be allowed to go back. This FE is a 5 week long event, shut it down until we take DS9 back in the story.
that would severely break the game. there is far too much linked to the station in the way of story arcs, doff assignments and things of that nature to lock people out of it. its not practical

and as for the 'cut and paste' stuff for the battlegroup.... first, its never, ever as easy as cutting and pasting anything. and second, why would you do that at all when their command post is essentially a planet? you wouldn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-12-2012, 09:56 PM
I agree with the OP, actually.

Closing down a major hub for 5 weeks would really make people care! And notice! And it would make the universe feel more dynamic.

It's probably too late... but what a cool thing this would have been.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-12-2012, 10:02 PM
Why can't you just not visit DS9 until you do the mission where we recapture it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2012, 10:05 PM
I agree with OP.

Also, it didn't make sense that we passed a gun store and couldn't arm the diplomats (or that only a tactical guy could pick up a gun to give them).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-12-2012, 10:11 PM
Closing down the hub universally would be an awful idea.

It'd be awesome, though, if they could do it for any character who has played the new episode through. I obviously don't know the technical issues behind doing this, since I don't work with STO code, but it would seem to me it might be as easy as "closing a door" to DS9 and opening a new one on Bajor. Copy/Pasting the relevant NPC's to the new zone might not be that hard, either.

I imagine in reality it's not that simple, else I'd think they'd've done it. Or they might still plan to do it and just ddn't get it finished on time.

Guess we'll find out.

Anyway, iunno about you guys, but until I do retake the station, I'll personally be avoiding it. Easy personal step to preserve my own immersion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-12-2012, 10:11 PM
I like the idea, unfortunately I do not see how it could reasonably be done. If you could not visit DS9 it would break a lot of Cryptic and foundry missions for five weeks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-12-2012, 11:12 PM
Quote:
Originally Posted by stararmy View Post
I agree with OP.

Also, it didn't make sense that we passed a gun store and couldn't arm the diplomats (or that only a tactical guy could pick up a gun to give them).
I interpreted it as only a Tactical officer has the know-how to quickly instruct the diplomats (in the middle of a battle no less) in how to use a weapon that they may be unfamiliar with. The Andorian captain is the only one out of the four who would be familiar with handling a Starfleet-issue rifle, after all--the others are instead accustomed to the weapons issued by their own governments. Being able to pick up and use a weapon yourself is one thing, but teaching that skill in a hurry while under enemy fire is something else entirely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-12-2012, 10:13 PM
Quote:
Originally Posted by Feanor12345 View Post
Why can't you just not visit DS9 until you do the mission where we recapture it?
because it is the only place in the game to gain access to the STF store/gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-12-2012, 10:36 PM
Quote:
Originally Posted by jam062307 View Post
because it is the only place in the game to gain access to the STF store/gear.
It's also the only place to do a few Fed missions, most of which can't be just moved to a battle group. Sure, people could hit the skip button, but how is that less immersion breaking than just pretending you can't go to DS9, especially when later episodes will reference the earlier set in DS9 ones. Sure, make a battle group to duplicate the functionality of DS9, but don't close of DS9 so that no one can go there.
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