I keep trying my best to imagine how different elements of the game won't work, but every time someone who's actually played the game or seen a hands-on demo shares their impressions, I keep getting convinced that Cryptic is going to stick the landing on this title, and then some.
Zinc said: "We have hundreds and hundreds of maps in the game right now," claims Zinkievich. "We have invested a lot of time and engineering resources in what we call the genesis system, which allows the game to algorithmically generate new planets, new systems and new alien races to meet."
It sounds like they're pre-designing the Genesis worlds, with a lot of help from the algorithm program within the Genesis System itself. Given this, with other revelations that the system is smart enough not to give you a repeat world just like one you, or your friends, have already discovered, gives me high hopes that the Genesis mechanic is really going to shine. If they have hundreds and hundreds now, it's probably not an insurmountable task for the Devs to use the Gen System to create thousands if deemed necessary.
Reviewer Keza said:"There are already plenty of ideas in place for post-release updates, too - including ground vehicles and the ability to go inside your own ship and use it as a lobby space ..."
The mention of ground vehicles struck me, even though this isn't new information. I didn't catch it before, but what occurred to me this go-around is that if ground vehicles are planned, then ground vehicles will have some useful purpose, and if they'll have some useful purpose, then the navigable surface areas of the planets must be much larger than I had previously imagined. Will those areas be as large as a single city zone in City of Heroes? Who knows, but the planned inclusion of vehicles to enhance travel speeds over ground tell me they'll be significantly large enough with lots of room for all sorts of surprises and secrets and adventure.
All in all, it was an excellent review and whets the appetite even more for a hands-on trial run and debug-fest.
''here are already plenty of ideas in place for post-release updates, too - including ground vehicles and the ability to go inside your own ship and use it as a lobby space - but Cryptic wants to make sure you can customise every aspect of your bridge and officer's quarters, rather than just giving players a generic space to call their own.''