Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.1


General:
  • Updated the lighting on K-7 and made some general optimization improvements.
  • Updated Starbase 39:
    • Made some general optimization improvements.
    • Added more signs.
    • Updated the lighting.
  • Master Keys will no longer go into the Overflow bag when trading them with other players.
  • Resolved an issue where some players got a “Starship” item in their inventory.
    • This will no longer occur, but it will not do anything to change the players that have this item.
    • The rare players that find an item marked "Starship" in their inventory or Overflow Bag, should please submit a ticket to Customer Service.
  • Increased the FX speed for Scramble Sensors.
  • Updated Kuvah'magh:
    • Corrected injured text for wounded colonists on Regulus IV.
    • Resolved an issue that could cause Miral Paris to disappear if she was stuck too far away from the player.
    • Added specific individual map waypoints for each spatial charge on the map.
  • General updates to graphics code to resolve some client crashes.
  • Updated Second Wave so all powers should work during the fight on DS9.

Duty Officers:
  • Replaced some missing Starfleet Colonist portraits.
  • Added duty officer assignments using data samples as inputs.
  • Adjusted CXP rewards for DS9 assignments rewarding multiple CXP types to favor the category of the assignment.
  • Increased Radiation proc damage for ultra-rare Gravimetric Scientist duty officer active roster power.
  • Reduced proc chance for ultra-rare Energy Weapons duty officer active roster power that has a small chance to remove an enemy's buffs.
  • Updated a rare situation where an assignment granting an Alien bridge officer granted an Andorian instead.
  • Improved rewards for duty officer assignment "Host Multicultural Religious Symposium".
  • Added failure outcome chance to Colonial Emergency Supply assignments in order to avoid unintuitive slotting behavior.
    • Don't worry, the chance is pretty small.
  • Adjusted and applied some fixes to several of the "Sabotage X" duty officer assignments.

Systems:
  • Updated Devidians Captains to make them a little less beefy.
  • Updated the tooltip for Directed Energy Modulation to correctly reflect bleed through damage for all energy types.
    • The amount of damage dealt by Directed Energy Modulation is ~100%-200% what is displayed on its tooltip, depending on variables that include your level and your distance from the target.
  • Updated the wording of a loading screen tip relating to Auxiliary Power which referenced deprecated information.
  • Photonic Displacement ships will now use facing pitch and roll when the power is used.
  • All variants of Science Vessels have been updated so the escape pods are properly hidden when using Photonic Displacement.
  • Jem'Hadar Weapons are no longer Unique, but you may only equip one on your captain at a time.
    • This restriction does not apply to your Away Team.
  • Tyken's Rift can no longer be destroyed by AoE abilities.

UI:
  • Space tray modes 3 and 4 have been swapped.
    • Mode 3 is now three rows with weapon tray and bridge officer tray.
    • Mode 4 is now the three row tray with the weapon tray hidden and the bridge officer tray hidden.
  • Default keybinds have been updated to default bind numpad 9 and numpad 0 to the 9 and 10 slots.
  • The Hide Tray Tooltips toggle option now functions as expected.
  • The fleet rank of online players now displays correctly.
  • The points spent on a bridge officer are no longer placed outside the window.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2012, 04:38 PM
Almost a week now and still noo fixes for "Second Wave". When are engineers going to be able to use all of our powers such as turrents, mines, and cover shields?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2012, 05:28 PM
Quote:
Originally Posted by jam062307 View Post
Almost a week now and still noo fixes for "Second Wave". When are engineers going to be able to use all of our powers such as turrents, mines, and cover shields?
The fix is in there. I've updated the patch notes to make that clear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 SB 39 and K7
02-17-2012, 06:45 PM
I like the changes to both stations thank you for the update I'm guessing the doors on K7 will be resized when more time is available but I love that u don't have to run around to get to the door very nice
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2012, 07:53 PM
Tyken's Rift not being vulnerable is good, almost every time someone uses FAW one of those is killed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2012, 08:24 PM
SNB doff nerf is good, hopefully it goes far enough. Tyken's buff is much needed, now it will be worthwhile to use again.

Win consoles still desperately need a balance patch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-18-2012, 09:04 AM
Quote:
Originally Posted by ZeroniusRex
  • Updated Second Wave so all powers should work during the fight on DS9.
Thank you very much!f

Any chance you could do this for the Star Fleet Academy (and possibly KDF version) so that we can use our turrets there as well? Yes, we can kill the holograms, but it's not fun having abilities disabled.

-Forjo
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-21-2012, 05:57 AM
Quote:
Originally Posted by ZeroniusRex
1[*]Added duty officer assignments using data samples as inputs.

2[*]Updated Devidians Captains to make them a little less beefy.

3[*]Updated the wording of a loading screen tip relating to Auxiliary Power which referenced deprecated information.

4[*]Jem'Hadar Weapons are no longer Unique, but you may only equip one on your captain at a time.
  • This restriction does not apply to your Away Team.

5[*]Space tray modes 3 and 4 have been swapped.
  • Mode 3 is now three rows with weapon tray and bridge officer tray.
  • Mode 4 is now the three row tray with the weapon tray hidden and the bridge officer tray hidden.

6[*]Default keybinds have been updated to default bind numpad 9 and numpad 0 to the 9 and 10 slots.

1 Say horray for the relief on bankink slots/space!

2 I concur that they werent that hard and just difficult - but this being said by an old player who could equip his crew with marks and such.

3 About time! ;o)

4 One of the fastest community-wish-based changes outside of the doff area! *g*

5 Now ... why? *curious*

6 Will it affect current setups? Just to not wake the dragon ...
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