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Lt. Commander
Join Date: Dec 2007
Posts: 120
Hey there again all, I have a question, while playing around with the load out on my Multi Vector i found out that using my 5 Mk XI Tetryon Beam arrays would allow me to deal around 4500 damage if i broadside, yet if i use my Plasma-Distruptor Dual Heavy Cannons+one Mk XI and a Mk X Dual Tetryon Beam bank, my damage over all when i add it up seems to be lower, bare in mind im not factoring in the loss of weapon damage from weapon drain due to weapon use, so could someone clarify this? Arnt i supposed to be dealing more damage with the Heavy Plasma/Disruptor Cannons and Dual Beam Banks?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Hmmm
02-18-2012, 06:59 AM
That's a tough one. I've never used all single beam arrays on an escort, it would seem to be an poor use of the escort's maneuverability. On paper the DHC and DBB do more damage than a single beam array, and the power drain is really no worse even for the DHC since they don't fire all the time. If it's not a firing arc issue (it's easy to accidentally get out of arc for the DHC) then it could be something going on with that particular weapon or weapons.

I typically use DBB and DHCs front with sometimes a torp added, but often not. In the rear I use 2 turrets and a single beam so beam skills will work from the rear or side too. But I use purple mk xi gear and it works really well. I've thought about equipping the special mission weapons on a ship to see how it goes though.

Anyone have some numbers on this? Things can go for a long time bugged when it's something not typically used like single beams on an escort.

EDIT: of course all your beam arrays are mk xi and some weapons on the other example are mk x. It would be better if everything you tested were mk xi.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-18-2012, 08:02 AM
Could it be tactical consoles? Do you have +tetyron energy damage consoles equipped?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2012, 08:41 AM
It looks to me like the cannons/DBB should be about 12% higher. In actual performance it should look something like this: http://www.nagorak.com/escortcomparison.jpg

If you're not taking energy drain into account then that would make a big difference. If you just add up each of the damage from the beams it will look a lot higher, but just looking at the damage of 7 or 8 beams without considering energy drain is pretty pointless. Even at 125 weapon power there are serious diminishing returns going beyond about 4 beams.

Also, as pointed out above, if you're not using tactical consoles that help your cannons then their damage will be significantly reduced.

See here for details: http://forums.startrekonline.com/sho...d.php?t=162618
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-18-2012, 08:53 AM
You should always be using DHCs in an Escort.

3-4 DHCs with Rapid Fire 3 will do more damage than 7 Beam Arrays and FAW 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-18-2012, 09:19 AM
Quote:
Originally Posted by mvs5191 View Post
You should always be using DHCs in an Escort.

3-4 DHCs with Rapid Fire 3 will do more damage than 7 Beam Arrays and FAW 3.
besides the fact that FAW randomly attacks any target within 10m and its firing arc, thus bringing down its damage.

4 cannons will suffer from cooldowns, and their firing arc requires you face your target.

I prefer DBB/DHCx2/torp + Turretx2/BB for the shot reliability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-18-2012, 05:55 PM
Another thing to note is that there's a larger dropoff in Cannon damage over range than there is from Beams. If you're testing damage at or near 10km away from your target, the Cannons suffer a larger damage penalty than Beam weapons do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-18-2012, 06:00 PM
Quote:
Originally Posted by Mattimus_Prime View Post
Another thing to note is that there's a larger dropoff in Cannon damage over range than there is from Beams. If you're testing damage at or near 10km away from your target, the Cannons suffer a larger damage penalty than Beam weapons do.
why havent i seen such information on Cannon weapons? Ive never seen it say they suffer a damage drop off at a distance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-18-2012, 06:08 PM
Quote:
Originally Posted by Ootarion
why havent i seen such information on Cannon weapons? Ive never seen it say they suffer a damage drop off at a distance.
Cannons tickle at ranges > 5KM.

All energy weapons suffer a damage loss at range. It's not too bad for Beams, but it's severe for Cannons. That's why one of defenses against Escorts is Tractor Beam Repulsors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-18-2012, 06:50 PM
Ah, well the question im trying to get at still stands, Dual Beams and Dual Heavy Cannons are supposed to deal more damage then Beam Arrays even if the Beam Arrays are broadsiding right?
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