Lt. Commander
Join Date: Dec 2007
Posts: 120
Is there a way to walk up to an NPC and have a dialogue with them, but it not be for an objective?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-20-2012, 07:12 AM
Quote:
Originally Posted by CardassianNinja View Post
Is there a way to walk up to an NPC and have a dialogue with them, but it not be for an objective?
Yes, on the npc, choose option "has default dialog." Then go into advanced dialog editor to create.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-20-2012, 09:59 AM
Oh, wow.. that was so easy it slipped past me. Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-20-2012, 10:51 AM
Quote:
Originally Posted by CardassianNinja View Post
Oh, wow.. that was so easy it slipped past me. Thanks.
There are fun tricks with these default dialogues. Please check out branching dialogue, part 2 (which is really a triggers tutorial)

http://starbaseugc.com/index.php/noo...torials-guide/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-20-2012, 12:37 PM
Awesome, thanks for topic and for an answer, was wondering about that check box .
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