wonderful games. space combat in STO owes pretty much everything to SFB and the SFC series.
Could have used the longer ranges, disengaging,disabling, degrading systems and power levels, hardpoints, greater amount of customization of ship systems, active damage control repair management, the mass and power requirements and limits in component placement....
On a very basic level, yes STO feels a bit like the old game but in a perfect world, heh pun, I imagine STO graphics with SFC mechanics underneath for space combat. I love STO space stuff, it is fast and fun and I prefer cruisers because they move more like things did onscreen and in SFC, but I do wish it had more of SFC in it.
i used to play SFC, i still have the game laying around since it first came out god knows how long ago it was.
both STO and SFC mechanics are very similar which is why i never had any problems getting into a fight the first time out when i first came to STO over a year ago.
SFC2 was better, most of the ships were not made up or rediclously overpowered like that ugly dreadnaught, the only problem i had with SFC was the shortness of the campaign, usually if you upgrade fast the game ends quickly, more so then it should.