Well - looks like BattleStar Galatica Online ( BSG ) is a Open PvP Hit. ( both sides have 3 systems that r NOT PvP for learning the game). The other 100 systems - its Game ON baby. Not to mention the graphic look a bit better too.
They have various versions of the following:
Strike Craft ( vipers and raiders )
Line Ships ( like Battleships )
STO needed Open PvP from the beginning. ( If you remember - the ORIGINAL developers wanted to add it in )
Only thing missing in BSG is developed missions. Ill give STO that - good quests/missions which still feel
like a single player game.
Take a look at BSG and you see how they got PvP to work.
come on STO get with the program. Open this game up to a Real war like in BSG - trust me - it works.
In BSG when i see them coming and i feel the odds r not in my favor - i FTL ( warp ) out.
Other times i goto Cylon space to look for trouble. i kill a few yes, but in a matter of minutes, there buddies
show up and alot of times i dont make it out - but when i FTL just as a nuke is about to hit me - I FEEL THE RUSH of war. You get that "YES " feeling that i jumped out before that nuke could finish me off !!!
I've been playing BSGO for 2 years now and believe me, STO is waaaayyy better.
BSGO lacks content in a big way. The visuals do look good but not as good as STO. I know of several BSGO players that have come to STO and are amazed at the visual effects. They've all agreed that the shield effects are stunning. The only thing i prefer on BSGO is the open PVP. You're right, they should have put that in STO from the start. Someone on the forum mentioned having a neutral zone where open PVP could take place. I like that idea of chopping in and out of combat when i want rather than being stuck in a PVP arena with rules and timer's.
Ooooh that reminds me, i've got a huge wing battle at 12 today. Must go buy some nukes and red tip ammo. lol
Well, in fact I must say that BSGO, while not at all a depiction of the BSG universe, has its benefits. Their open PVP is built in a way that any character of any level can be of use in a battle - low-level fighters shoot down missiles directed at the big ships, etc. I really would like to see such massive mixed-level fleet combat in STO, too. Such stuff makes a game very enjoyable even on the long run.
But still, I must say that the space combat in STO is much more fun to me than anything BSGO has to offer, even ignoring that there is much less (but not no) mission content in BSGO. I have even stopped playing BSGO when STO became F2P. STO at least partially transmits the feeling that this could be happening in the source material, too, although at a slower pace. BSGO ships repair as fast as STO ships, but, you know... in Star Trek, this is plausible, with replicator technology and shields etc. In BSG, that just doesn't fit the source material at all.
But I suggest that anyone who wants to see how good PvP can be done tries out BSGO.
freelancer has a good PvP and PvE envionment for as long as it lasted, shame microsoft took that game to the scrapheap, could been so much more, still it beats PvP in almost all space games so far released and i sure miss those days playing that game smuggling cardi from S17 to New Berlin .
BSGO on the other hand, its rubbish tbh thats why i am here, lesser of two evils for now. focusing purely on PvE.
I fail to see how setting up a few systems or maybe a sector block as open PvP would not fit well within STO? Please explain.
Stats are not differentiated.
You make a change to a skill in PvE>It does the same in PvP. Vice versa.
Like when they changed the various STF sets.
PvPers complained because it nerfed this and that.
PvE'ers complained because it nerfed that and this.
PvE and PvP can rarely co-exist in the same biome. One exist peacefully and the other complained a lot when I sniped them with my TR. :p
Guild Wars did it right with their differentiating stats/skills. And they are close to a 50/50 mix of PvP and PvE.
I prefer my PvP with at least a minor semblance to balance.
So by all means. Make a new sector just for open PvP.
But as long as PvP is the forgotten stepchild it wont work.