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Lt. Commander
Join Date: Dec 2007
Posts: 120
This thread started out as a simple request for advice concerning weapons on my +1 B'Rel, never would I have guessed it would turn out as a complete game changer for me. I mean, I had fun before in Star Trek Online, now I have even more fun I am a tac alien, with a Brel science torpedo boat, confusing? Fun I say

The Torp BoP(henceforth "TB") is such a good marriage between the B'rels Enhanced Battle Cloak and the torpedo system. For you who are new to the idea, as I was until just recently, it's all about the ability to be able to fire torps and mines while cloaked. Since the torpedo doesn't depend on Weapons Power level and since we don't have any shields while cloaked, we can effectively run at full Aux and leave the rest to the engines. Every time you fire a torpedo from cloak, the cloak drops for 3 seconds and then automatically reinitializes unless you keep firing. The BoP is designed to be a hit-and-run type of ship, the TB makes this exra true.

Now, I started out with 4 copies of the Rapid Reload Transphasic torpedo(from one of the Breen episodes) but I quickly found that to be ineffective. I now run with 6 different torps. Fore: quantum, hargh'peng, Breen Cluster missile, Bio-neural warhead. Aft: Chroniton torp, tricobolt mine. Much better!

No rapid fire required (since I don't have any cannons), only high yield torpedo3 and torpedo spread2, and because of this my commander universal is a science boff. Gravity Well together with torp spread and the bio neural is death defined

Even though most of the skills are chosen to maximize torpedo(Kinetic) dmg, the build leaves an acceptible margin of customization after taste. I know that Kolbrand run a TB with more skills in engineering, and he makes that work, while I prefer having the left over skill points placed in the science tree. I guess Engineering is more logical because you are gonna take more damage to your hull than your shields, but I like to mix things up a bit Btw, Kolbrand is the one who guided me into the path of the TB, and for that I would like to thank him, as well as Jockey79.

I commented on the zone chat in DS-9 about making a TB and people went nuts, calling me crazy and saying " I hope I don't end up in a STF with you". I can say that, when I kill an Odyssey in 6 seconds, I know I am doing something right. I don't mean to say that the TB is invincible, but we can dish out a world of pain very fast, and be gone 3 secs later.

Recomended Item Sets: 2 pieces of the Borg set, and 2 pieces of the Klingon Honor Guard set(for 25% kinetic damage).

I will post my BOFF and skill layout when I get the time.

Meanwhile, here is a couple of videos by Kolbrand showing the B'rel TB off.
http://www.youtube.com/watch?v=SMaVkWQJBnY&feature
http://www.youtube.com/watch?v=aZ6TbZ0SJkw&feature
POST IN PROGRESS... To be continued.

Please post your experience or questions if you have any, and hopefully someone can answer them. The goal for this thread is to inform the KDF newcomers of this somewhat crazy idea. Together we will make the Federation bleed.

I hope a DEV/CM sees this thread and STICKIES it.

// Redstar_Swe
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-29-2012, 09:08 AM
I use the enhanced battle cloak on that one to it's highest benefit by making the B'Rel into a torpedo boat.

Four rapid fire transphasic torpedo launchers in the front, bio neural warhead and a quantum torp in the back.

That way you don't need any power to weapons and can just max out the aux and engines power. Power to shields is a waste since you'll always be cloaked or about to cloak anyway.

Your alpha strikes will be weak as hell without energy weapons, but the Transphasics will hit to the hull and kill crew real good. This method will kill most tanky cruisers eventually with a million cuts while they fail to do more then ping off your hull before you re-cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-29-2012, 10:23 AM
Wow, a torpedo boat, nice so the torpedoes don't share cooldown? With the 20% shield penetration bonus to the transphasics that would be an interesting build Anyone else tried this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-29-2012, 11:09 AM
Not sure about most torpedo launchers, but the rapid fire Transphasics don't share a cool down. Combine four of them with Torp High Yield 3 and watch the fireworks from safely behind your enhanced battle cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-29-2012, 11:36 AM
So, if I have the torpedos on simultaneous firing, and press high yield torp, will only one of them be high yield or all of them?

It's a shame I have to respecc in order to try this out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-29-2012, 11:48 AM
I use THY3 quantum torpedos, and breen cluster to strip shields while the bioneural is in flight. Bio delivers the knockout.

Also have a tricobalt on there.

Highly recommend 2 pieces of the Klingon honor guard set for the +25% torp damage bonus.

For the rapid fire transphasics, don't they still have the global 1 second cooldown? If not...oh yeah!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-23-2012, 09:48 PM
I have read through this thread in it's entirety. And I have to say I am completely impressed with the B'rel Retrofit's Torpedo Boat Design and am thinking of obtaining one for my own use. However I have a question. I know that one of the reasons that you all use two pieces of the Klingon Honor Guard set is to gain a bonus to the Torpedo and Mine Damage Output. But what about the new Ferengi Marauder Set.

Rapid Fire Missile Launcher
Kinetic Damage
180 degree targeting arc
892 Kinetic Damage (357 DPS)
+20% Accuracy

Concentrated Tachyon Mine Launcher
Creatures 5 Level 51 Concentrated Tachyon Mines
Deals 434 Damage to Shields per Mine
Increases Damage to Shields from all energy types for 10 seconds per mine

Rule 62 Multipurpose Combat Console
Universal Console
+11% Mine and Torpedo Damage
+46% Power Transfer Rate
+17 Starship Flow Capacitors

Set Bonuses:
Set 2: Sector Space Tycoon (reduces Energy Credit Prices by 20% at Sector Space Vendors)
Set 3: A Lifetime of Experience (+10% CXP Bonus)
Friends in High Places (Summons a Freighter that allows access to unique duty officer assignments)

I know the set abilities seem pretty useless to the ship. And the Tachyon Mines are probably less than useful. But I figure that at the very least the Rapid Fire Missile Launcher might be worth consideration (thats a huge maybe), and any excuse to gain an additional 11% on the damage that our mines and torpedo's do (the console) seems worth the effort to me, especially since it is a universal console :-/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-24-2012, 01:06 PM
Well I was thinking of getting a B'Rel for my TAC too, to complete my set of T5 powerhorses and regarding the fact a Klingon just has to have the iconic vessel of the Empire. Kolbrand's impressive demonstrations encouraged me too.
Have to admit I was playing my one and only (ever) FED TOON yesterday to earn the final bits of dil I need, I encountered some torp boats in arena PVP and Kerrat with my Fleet Escort.

It almost broke my heart seeing how poorly those guys did perform against my (random) team and me soloing. In the arena we had Rachael from the Sad Pandas on our side (big thanks to you for taking the lead btw) - I was downed ONCE by beeinged ganged and shot down a B'Rel about three or four times having my BO3 hitting his rear while trying to escape.

In Kerrat a guy (can't remember names, was s.th. spanish) took about 6 attempts one passing me - always the same result - about 1-3% (!!!) in hull loss or my MACO Mk XII shield going slightly red in a direct hit when I failed to take doen the Bio-neural. Pretty much looked like Kolbrand's weapon setup, his timing was rather bad and he did not use fancy Sci tricks though. So this was a blame for this ship especially as it was quite easy for me to take him down a couple of times.

Have to state I am not a pro in PVP which makes this even more sad...

Hope I am lucky enough encountering Kolbrand some day and him being able to convince me to take a try of the B'Rel myself.

Hate to see the feds to laugh about puny attempts.
Lieutenant
Join Date: Jul 2012
Posts: 32
# 9
10-30-2012, 07:50 AM
Quote:
Originally Posted by Archived Post View Post
This thread started out as a simple request for advice concerning weapons on my +1 B'Rel, never would I have guessed it would turn out as a complete game changer for me. I mean, I had fun before in Star Trek Online, now I have even more fun I am a tac alien, with a Brel science torpedo boat, confusing? Fun I say

The Torp BoP(henceforth "TB") is such a good marriage between the B'rels Enhanced Battle Cloak and the torpedo system. For you who are new to the idea, as I was until just recently, it's all about the ability to be able to fire torps and mines while cloaked. Since the torpedo doesn't depend on Weapons Power level and since we don't have any shields while cloaked, we can effectively run at full Aux and leave the rest to the engines. Every time you fire a torpedo from cloak, the cloak drops for 3 seconds and then automatically reinitializes unless you keep firing. The BoP is designed to be a hit-and-run type of ship, the TB makes this exra true.

Now, I started out with 4 copies of the Rapid Reload Transphasic torpedo(from one of the Breen episodes) but I quickly found that to be ineffective. I now run with 6 different torps. Fore: quantum, hargh'peng, Breen Cluster missile, Bio-neural warhead. Aft: Chroniton torp, tricobolt mine. Much better!

No rapid fire required (since I don't have any cannons), only high yield torpedo3 and torpedo spread2, and because of this my commander universal is a science boff. Gravity Well together with torp spread and the bio neural is death defined

Even though most of the skills are chosen to maximize torpedo(Kinetic) dmg, the build leaves an acceptible margin of customization after taste. I know that Kolbrand run a TB with more skills in engineering, and he makes that work, while I prefer having the left over skill points placed in the science tree. I guess Engineering is more logical because you are gonna take more damage to your hull than your shields, but I like to mix things up a bit Btw, Kolbrand is the one who guided me into the path of the TB, and for that I would like to thank him, as well as Jockey79.

I commented on the zone chat in DS-9 about making a TB and people went nuts, calling me crazy and saying " I hope I don't end up in a STF with you". I can say that, when I kill an Odyssey in 6 seconds, I know I am doing something right. I don't mean to say that the TB is invincible, but we can dish out a world of pain very fast, and be gone 3 secs later.

Recomended Item Sets: 2 pieces of the Borg set, and 2 pieces of the Klingon Honor Guard set(for 25% kinetic damage).

I will post my BOFF and skill layout when I get the time.

Meanwhile, here is a couple of videos by Kolbrand showing the B'rel TB off.
http://www.youtube.com/watch?v=SMaVkWQJBnY&feature
http://www.youtube.com/watch?v=aZ6TbZ0SJkw&feature
POST IN PROGRESS... To be continued.

Please post your experience or questions if you have any, and hopefully someone can answer them. The goal for this thread is to inform the KDF newcomers of this somewhat crazy idea. Together we will make the Federation bleed.

I hope a DEV/CM sees this thread and STICKIES it.

// Redstar_Swe
I agree. b'rel was made for the torpedo boat layout. first thing I did when i got mine.

I'm currently playing with the idea of 4 trics up front and 2 tric mines in back... comboed with mine dispersal 4, omega1 x2, tactical X2, high yield 1 and 2. using three tric pumps
its been interesting. i think this outfit reallly has potential to be a serious damage dealer. however timing and placing is tricky to keep your dps up relatively. so far it hasnt been that ideal for PVE (but boy it sure has been fun XD), yet.
4 trics and 2 mines = a tric projectile every 13 seconds or so on average

I can see how 1 or two birds fitted this way can be devastating to fed players occupied against a tank, and dont notice a sneak mine drop.

otherwise i go plasma mine x2, quantum x2, nuke, and cluster.
Captain
Join Date: Jun 2012
Posts: 1,123
# 10
10-30-2012, 08:45 AM
Quote:
Originally Posted by blackmarch0 View Post
I agree. b'rel was made for the torpedo boat layout. first thing I did when i got mine.

I'm currently playing with the idea of 4 trics up front and 2 tric mines in back... comboed with mine dispersal 4, omega1 x2, tactical X2, high yield 1 and 2. using three tric pumps
its been interesting. i think this outfit reallly has potential to be a serious damage dealer. however timing and placing is tricky to keep your dps up relatively. so far it hasnt been that ideal for PVE (but boy it sure has been fun XD), yet.
4 trics and 2 mines = a tric projectile every 13 seconds or so on average

I can see how 1 or two birds fitted this way can be devastating to fed players occupied against a tank, and dont notice a sneak mine drop.

otherwise i go plasma mine x2, quantum x2, nuke, and cluster.
How are you going to launch a Tricobalt every 13 seconds when your torpedo and mines all get put on a 30 second shared cooldown?
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