Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
After logging in I noticed my torpedoes did a lot less damage than normal. It seems only the first console is boosting damage and all the rest do nothing. I only tested with torpedo boosting consoles, are energy based ones the same?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-02-2012, 12:53 PM
Edit:

917 without consoles, 1221 with consoles, that's four +26% damage consoles. It did change incrementaly with two and three etc, but surely that should be 1834 dps with four consoles?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-02-2012, 01:08 PM
Done a little more testing.

x1 Zero Point Quantum Chamber works
x2 Zero Point Quantum Chamber gives no further damage boost over x1.
x1 warhead Yield Chamber with x1 Zero point works
x2 warhead Yield Chamber works.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-02-2012, 02:49 PM
This is going to make my Tac Klingon very sad when I try to do my Path of the Warrior dailies today.

(Hopes for a Friday hotfix)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-02-2012, 04:46 PM
none 709,
one 768,
two 828,
three 888

768-709=59
828-768=60
888-828=60

looks nice and linear to me still. these were beam arrays at 113 weapons power. is this limited to kinetic damage? i cant check that right now, non of my characters use kinetic boosting consoles. the patch notes said that they fixed it so specific kinetic consoles weren't boosting all torpedo types anymore, maybe this broke them stacking effectively too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-02-2012, 05:35 PM
Seems to only affect projectiles

Projectile specific tactical consoles no longer stack, but you can equip one and use the generic warhead yield increaee ones, which still stack.

It was mentioned in the patch notes that they were being altered, but not nerfed, so I'm guessing/hoping it's a bug
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-12-2012, 03:35 PM
So the quantum chambe stack is the only one broke? Did you submit a ticket?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-12-2012, 09:44 PM
Fixed in the next patch

http://forums.startrekonline.com/sho....php?p=4089783

"Resolved an issues that was causing players to only get one buff when slotting multiple torpedo console mods of the same type."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-02-2012, 04:40 PM
Ugh, not good, was hoping to make a "torpedo boat".
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:13 AM.