Im a little confused as to why more ppl arent up in arms about how inaccurate Beam overload is. Why in the world is it missing so much? With FAW broken, our only option for beam dps is what appears to be a just as broken Beam overload ability. Why the hell would anyone run broken Beam Overmiss instead of OP FAW Nevermiss? If the numbers zorena posted show 97% accuracy with his normal beam shots, why the hell is overload missing at least 1/3 of the time with acc rated weapons?
Has anyone tested the accuracy rating of it?
I know its a long shot, but any devs reading this that can maybe shed some light?
we learned to pick our battles. if we bring up yet another broken skill i dont think anything all would be fixed. i mean they do have a pvp strike team hard at work the last year to make pvp more enjoyable.... right?
It's really bizzarre that BO3 misses almost every shot.
Bo2 seems to miss, but has a bigger payoff than 1 potentially (infact it can almost crit as hard as BO3)
Bo1 seems to be the ever hitter with the highest crit rate, but lowest potential damage. I can hit almost 15/15 with BO1.
Bo2 it seems to be about 7/15 to 10/15 shots. Given a few variables *such as distance to target, targets speed, and my speed*
These rough figures are with an AccX2 CrtH DBB by the way.
Well I for one am bummed about the apparent changes to BO III. I used to absolutely love that skill. My go-to build for months included a Dual Beam Bank with BO III.
Before I start whining though, let me ask: did the beams always miss that much, only now the visuals make it obvious they are missing?
Also, does anyone fully understand the game mechanics? That is, aside from your captain's accuracy skill, the accuracy modifier of your wepaons, and the defense/evasive skills of the target, is their any further logic determining whether the beams hit or miss?
I ask because I've seen some absurd looking misses from time to time.
Lastly, does anyone else think they had it just about right, say, 6 months ago? The beams seemed a lot more accureate, but I felt the power drain of the overload kept it from being OP.
The change seemed to happen when they added the miss animation. I don't have good solid number from prior to this but I did experience BO3 looking like it ran into a brick wall of a shield or hull doing 0 damage on my combat log prior to the animation change.
I used to chalk these extreme 1 out of 4 or 5 shots up to a lag/glitch problem cause I never saw a miss fly-over.
I now think that my glitch/lag problem was in reality a miss.
But as fallout indicated these instances seemed to have increased from 1 out of 4 or 5 to 3 out of 4 or 5.
To quote Cryptic "We believe it to be a result of a display error"