Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 142
I think Ker'rat could be something interesting. I think there are some things at play that could make it a competitive arena where builds that work for just PvP might not work there and builds for PvE might not as well. You'd have to change things up a bit rather than what it currently is. I know there's been talk of nuking it, and I know it's been bugged since it was released but it's really just become a graveyard full of afk farmers and bugged out Borg. And I mean, really over the top bugged out Borg:
Cubes are stuck in a warp/stretch

-I have seen an entire instance of stretched out cubes doing 360's
Sphere's and probes become stuck inside the encryption beacons, making them untargatable but able to target the player just fine.

-The cubes have done this very rarely but enough to make the instance incredibly difficult. I have seen 3 cubes inside an encryption beacon, inside each other.
Borg cubes no tilt from side to side, back and forth (and at times do so while stretched out and spinning).
And now, my favorite: invisible spheres and probes that circle around the player in a constant warp, remaining untargetable. Oddly enough, the only way to get away from them is to go TOWARDS them as this somehow makes you move AWAY from them.

So I have a few questions about this. One, how can these new bugs pop up if this area of the game is basically left alone? Two, if it's going to be ignored, shouldn't it just be nuked and something else similar be put in it's place? The game mechanics are there, the non-bugged Borg exist, not much would have to really be altered. And three, Why has it been completely ignored since release?

The zone chat is very lively and I constantly see people outside of it, so it's a well played area (mostly, at this point, for the worker/farmers of the lot), why leave that to decay? I have to be honest, it worries me that one of the larger played battlefields/maps is completely ignored (if not made worse by the latest Borg bug). It tells me that general game play mechanics are being left untouched while shiny, new, over priced ships has the focus of the, what seems like, the entire Cryptic team (aside from the couple of Devs I see taking doffs to new levels on a regular basis).

I know the Devs need to focus on money, hence the new ships, but it does little good if there is not much to do with those new ships. I could only imagine how awesome something like Ker'rat would be if there was some attention put into it (not even a lot of attention) and some objectives added that make it worth PvPing while PvEing. Perhaps an optional objective of killing such and such amount of players before the main is achieved or accolade/rewards for reaching a certain amount of points on the leader boards (though that may be difficult since new players can enter at any point). Possibly make it a queued instance without the cooldown of STF's. I don't know that I much like that idea since I do like popping in whenever etc, but SOMETHING to keep Ker'rat alive.
Join Date: Dec 2007
Posts: 142
# 2
03-15-2012, 05:42 AM
Quote:
Originally Posted by hasafras
I think Ker'rat could be something interesting. I think there are some things at play that could make it a competitive arena where builds that work for just PvP might not work there and builds for PvE might not as well. You'd have to change things up a bit rather than what it currently is. I know there's been talk of nuking it, and I know it's been bugged since it was released but it's really just become a graveyard full of afk farmers and bugged out Borg.

And I mean, really over the top bugged out Borg:

Cubes are stuck in a warp/stretch.

I have seen an entire instance of stretched out cubes doing 360's

Sphere's and probes become stuck inside the encryption beacons, making them untargetable but able totarget the player just fine.

The cubes have done this very rarely but enough to make the instance incredibly difficult. I have seen 3 cubes inside an encryption beacon, inside each other.

Borg cubes now tilt from side to side, back and forth and at times do so while stretched out and spinning.

And now, my favorite: invisible spheres and probes that circle around the player in a constant warp, remaining untargetable. Oddly enough, the only way to get away from them is to go TOWARDS them as this somehow makes you move AWAY from them.

So I have a few questions about this. One, how can these new bugs pop up if this area of the game is basically left alone? Two, if it's going to be ignored, shouldn't it just be nuked and something else similar be put in it's place? The game mechanics are there, the non-bugged Borg exist, not much would have to really be altered. And three, why has it been completely ignored since release?

The zone chat is very lively and I constantly see people outside of it. It's a well played area why leave that to decay? I have to be honest, it worries me that one of the larger played battlefields/maps is completely ignored if not made worse by the latest Borg bug. It tells me that general game play mechanics are being left untouched while shiny new overpriced ships have the focus of what seems like the entire Cryptic team aside from the couple of Devs I see taking doffs to new levels on a regular basis.

I know the Devs need to focus on money, hence the new ships, but it does little good if there is not much to do with those new ships. I could only imagine how awesome something like Ker'rat would be if there was some attention put into it and some objectives added that make it worth PvPing while PvEing. Perhaps an optional objective of killing such and such amount of players before the main is achieved or accolade/rewards for reaching a certain amount of points on the leader boards (though that may be difficult since new players can enter at any point). Possibly make it a queued instance without the cool down of STF's. SOMETHING to keep Ker'rat alive.

Good post. I agree the zone requires some attention.
Join Date: Dec 2007
Posts: 142
# 3
03-15-2012, 05:45 AM
Quote:
Originally Posted by Thissler
Good post. I agree the zone requires some attention.
The Zone hasn't gotten real attention since Beta. The same old bugs are still in there and I don't think they will ever going to fix them...
Join Date: Dec 2007
Posts: 142
# 4
03-15-2012, 05:50 AM
Use some paragraphs, my friend, the text is really hard to read without them.

Quote:
nd now, my favorite: invisible spheres and probes that circle around the player in a constant warp, remaining untargetable. Oddly enough, the only way to get away from them is to go TOWARDS them as this somehow makes you move AWAY from them.
Oh, I remember that bug on Tribble, haven'T seen it on Holodeck yet. Maybe it needs a mostly empty instance to occur. Very "funny" thing.

The last think I remember officially being said was "Nuke Ker'rat". I don't think that reflects the current intentions... It certainly didn't reflect any actions that were taken so far.

Ker'rat is still a lot of fun, but the bugs really seem emberassing for a two year old title. It may be particularly popular as there is a repeatable dilithium mission, and you can get a ton of gear from drops and mission rewards. And it's the only Open PvP zone. It's a great way to spend your time between Arena and CnH matches...
Join Date: Dec 2007
Posts: 142
# 5
03-15-2012, 11:40 PM
Quote:
Originally Posted by MustrumRidcully View Post
Use some paragraphs, my friend, the text is really hard to read without them.
I tried to clean it up a bit this time around. Was sort of pressed for time the first time I posted it.

Quote:
Not sure how a zone gets that effed up... it seems like they coded a special set of borg specifically for Ker'rat with AI to patrol and such... then... IT BECAME SELF AWARE.
This is awesome and got a good chuckle out of me. Of course, with them tilting around and moving all crazy I keep picturing them having assimilated Men Without Hats and singing the Safety Dance.
Join Date: Dec 2007
Posts: 142
# 6
03-16-2012, 12:06 AM
You missed a couple:

-No Walls in Ker'rat. (You can keep going and going which also lets you avoid being Warped back in when one side wins the zone and the timer runs out.)

-Both sides Spawn on the Klingon side when the zone Resets.

-Big invisible Wall in the middle of the Green Planet.
Join Date: Dec 2007
Posts: 142
# 7
03-16-2012, 12:08 PM
[quote]
Quote:
Originally Posted by Kilawpilath View Post

-Both sides Spawn on the Klingon side when the zone Resets.
I've heard this is actually do to the overflow of Feds in a zone being slotted into the vacant KDF places of our spawn point. Seems they could just give the feds more spawn slots at thier respawn to fix this.
Besides is not the the limit of players in a Ker'rat zone not a set number? Why not make sure the respawns have that same set limit?
Join Date: Dec 2007
Posts: 142
# 8
03-16-2012, 02:07 PM
Quote:
Originally Posted by Kilawpilath View Post
You missed a couple:

-No Walls in Ker'rat. (You can keep going and going which also lets you avoid being Warped back in when one side wins the zone and the timer runs out.)

-Both sides Spawn on the Klingon side when the zone Resets.

-Big invisible Wall in the middle of the Green Planet.
You are right about that. Ending up in blue space is something interesting (that'll teach me to afk farm haha) and the random wall is very odd indeed. I also noticed that you can get stuck in the beacon lights (Not sure if that's intended though) as well.

The spawning at both ends, I admit, would be the first thing I would love to see them fix. When you are one of two Klingon's that enter or even the only Klingon, it ends up being this chaos of energy weapons and buffs (and usually ends up in some intense spawn camping). I don't ever fire first on Klingon's when I'm a Fed because I want a fair fight, but that doesn't seem to be the running ideal when entering.

All in all I really feel like they are missing out on making a very fun zone that people would play outside of just farming. It would create a new challenge and probably new builds - which I think would just increase replay value for just about everyone. It would be fairly simple to create a method similar to the challenge zones that I've seen in Champions, or at least I feel it would. Maybe there is still a chance we will see some of these changes made. Lord knows I would love to see the same dedication to PvP and Ker'rat that I've seen with the doff system.
Join Date: Dec 2007
Posts: 142
# 9
03-15-2012, 05:51 AM
Sheesh, don't you guys read patch notes ever? Ker'rat is getting some much needed love and attention and today, as it goes. Didn't you know? After all this time and all the problems in Ker'rat they have finally devoted some developer time to the zone. They are adding a 30m cooldown timer on the mission in there. What more could you need?
Join Date: Dec 2007
Posts: 142
# 10
03-15-2012, 06:08 AM
Because the answer to bugs is to let you see them less often!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 12:53 AM.