Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Crew Uniforms
03-18-2012, 01:19 AM
Myself and my fleet have been discussing this in quite some depth recently, and I thought I would make a post here to see how the community felt as well.

I love being able to choose my uniform, and choose my boff's uniform, but it bothers me that I can't do the same for my crew who wonder aimlessly about the decks of my ship! I think it would be hugely beneficial for us to be able to customize the standard uniform for THE WHOLE crew.

It could be separated easily into Engineering, Tactical, and Science colours, and then the computer does the rest, and decides which bots are which career! Simple considering it already does this, but now your crew will actually feel a lot more like your own crew?

My fleet are starting to do voice RP on board each others ships, and we're trying to use as much of the ship as possible, but it puts a huge dampener on the spirit of it when you walk around in your TNG Movie uniform and the crew walking about is stuck in the Antares 1.

Give us a bit more customization! We would all love it!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-18-2012, 02:23 AM
Would love a feature like this as well as i'm sure many many others. This way you could have full temporally displaced ships in TOS or ENT uniforms, as well as maybe an entire ships of Section 31.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-18-2012, 02:58 AM
i agree, been waiting for this feature for a while now. it annoys me that me and my boff's don't match the rest of the crew. doesn't give me the impression that its my ship. makes me feel very detached from it. its one of the reasons i dont use my interior at all. im happy to transition from space to ground because my boff's match me but the ship interior just seems so badly out of place because of the lack of the uniformity. i would also love it if security escort beamed down either in my uniform or at least some sort of neutral uniform like the omega or maco set. that would be awesome. even the mercenary set would be better
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-18-2012, 01:00 PM
I made a post to this effect the other day, and obviously, I totally agree with you! I'm sure it can't be that hard to include some kind of generic crew uniform slot in the tailor screen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-18-2012, 03:05 PM
Whilst I can see people wanting this (heck, it makes sense right) what if you're one of the people who has all of their bridge officers wearing different attires? From which is the rest of the crew suppose to follow?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-18-2012, 03:28 PM
Quote:
Originally Posted by ariestrekker
Whilst I can see people wanting this (heck, it makes sense right) what if you're one of the people who has all of their bridge officers wearing different attires? From which is the rest of the crew suppose to follow?
My assumption is that you would have the ability to leave it the way it is now; randomly generated.

Basically, I think what you're advocating is that you mandate certain pieces of the uniform be the same, with the computer to randomly assign the rest. Which would be AWESOME. Don't forget, though, you'd have to make two sections; male and female.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Would love to see this implemented sooner rather than later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-27-2012, 01:05 PM
of course crew uniforms is a must have. especially since its such an easy task to include them in the game.
its just a uniform slot that is used by crew instead of generic uniform settings. they could even sell that slot and make it free later but they so much dont care about ship interiors.

still we can hope that maybe in another 3 years they add that to interiors as they couldnt care less. hopefully thou picking up assignments from the interior more players that have long abondoned the inside of their ship will rise up against the yet worst made part of the game.

still theres much people cant understand in this game, they made things like risa just for sightseeing but dont manage to copy paste a ready shuttlehangar in the ship interiors. ship interiors boast alot potential for the most immersive playing field in the game to host all different tasks and there is a large playerbase in the foundry willig to even do the work for cryptic. but its not on the plan nor will it move there without alot of efford from the playerbase. just remember that it requiered months of constant nagging of the whole playerbase about missing interiors just to get them to sit down a bit to put that placeholder in there.

we should make a petition signed by every player.
technical difficulties is nonesense, its just a reference to change from the generic location to the saved costume slot location. unless they havent fired anyone that can programm there is no problem. but since we still see all crew beam in when exiting the turbo lift instead of loading during the loading time like in every other instance of the game and still having to watch the beam sequence even when it doesnt make sense since we just switch to exterior view, it pretty much looks like they dont have any programmers left. atleast they arent allowed to work on that part of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-27-2012, 02:38 PM
I agree with this completely, ideally with an ability to set uniforms by department
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-27-2012, 04:40 PM
I would love to be able to set my crew uniforms. I hate the random jumble of officers running around my ship, Having the crew all in the uniform I make for them would go a long way towards making the ship feel like feel its actually mine.
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