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Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Aries2507 View Post
apparently they stack, apparently this is intended (and apparently was since there introduction) and yes STOked has confirmed it despite no evidence in the patch notes.

this would explain one thing though, since i purchased my second i have noticed my Oddy no longer gets one shot from invisible borg torps...

...perhaps this IS what was intended as a way to up survival levels in STF elites.
The fact that it was not mentioned in the patch release notes should be the clue that it was probably mistakenly changed when they corrected the torpedo consoles that were not stacking.

The fact that there is no offical update from Cryptic is pretty well leaving us all in the dark.

I might add that I spent an hour googling as well as reading various threads in this forum looking for an answer to this question and found none.

I don't want to go get another field generator only to have it changed back in a new patch.



Quote:
Originally Posted by moogleexe
I really wish consoles wouldn't stack with themselves, period. (Possibly an exception with power setting consoles.) It's made PvP such a disgusting min/max fest, where the number of console slots you have on a ship means nothing but the amount of times you can stack the same, identical console.

Quote:
Originally Posted by ReginaMala View Post
I have to agree, as much as i like shield tanking. Its SO much more useful than any other science console, why wouldn't you just load up on these? I can get another hundred points of damage to my gravity well, recharge my shields 10% faster, or add another 2,000 points to each shield facing. <sarc>Hmm, which one is the best use of my science slot?</sarc>

I'll be very surprised if they remain stackable and still so powerful. And if they get stat-nerfed then hopefully they'll stop requiring unreplicatables to create. I'd really rather see them just be that one awesome limit-1 console though.

Agreed...


Previously I would switch beteen consoles that improved my Science Team / Extend Shields etc and Power Insulator consoles that protected me from shield/power drain. While these consoles would help some with their specialized functionality in their particular situations they certainly did not improve things monumentally.

Those consoles are in storage now. There benefit is nothing by comparrison to the increased shield capaicity I gain by mothballing them in favor of shield generators.

By adding two more Shield Generators for a total of three I gain an additional 6000 shield defense per facing bringing me up to roughly 18,000 total shield points per facing.

Sadly I have no choice but to do this now since everyone else will be doing the same and it would leave me gimped in PvP without the increased sheld capacity.

I think they should put it back the way it was and limit it one console to promote diversity of powers and function specialization.

This change in effect makes allmost all other science consoles useless by comparrison.

If they want to change things so players have far greater shield capacity they could merely increase the power of a single shield generator .

This change is bad for STO overall in my opinion since it destroys diversity and promotes further cookie cutter layout schemes.

Quote:
Originally Posted by ReginaMala View Post
I think I'm gonna wait a couple of patches see if they fix this before jumping on the bandwagon with my RSV, but I really hope this gets fixed. There's just so much less character in stacking 3 of the same console. Blech. Buf if they keep it, you'd be at a big handicap not to do so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-18-2012, 07:27 PM
Field Testing with three Field Generators in PvP "Capture and Hold" I am experiencing far more durability in ship survivability not just with myself, but with everyone on both sides.

That in and of itself is not a bad thing.

Arguably it makes Fleet Combat a lot more fun as it involves a great deal more tactical play to wear down and take down your foe.

If your going to keep it like this tripple the power of the consoles and limit them to just one.

As it is it is destroying any reason to use any other science console except possibly certain CP Store ones for specific type builds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-18-2012, 10:05 PM
Ya I agree that no consoles should stack. It creates such a bland build. We stack resistance, we stack tactical damage and now we stack shields.

Why have any other normal consoles besides Neutronium Armor, EPS, Field Generator, and Energy/Projectile damage? (There are a few special C-Store consoles that are good too)

There is no reason to use any of the other science consoles, or any of the other engineer consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-19-2012, 12:47 AM
In my opinion, there are two ways to handle this:

1) All consoles stack
2) No console stacks.

I don't like that one console differs so much from the rest.

But if the Field Generators are to stack, +35 % is probably too much. And it's stupid there exists only one endgame variant of them and no lower level ones. I think a value of about +20 % may be fine.

I am getting more and more partial to the idea that identical consoles should not stack at all, but it would require a major rebalance of all existing consoles. So I don't see that happening, but here are my thoughts on that anyway:
  • Engineering Consoles: The energy boosters go back to +7 max value (Mark XI Rares). The Armor Consoles should probably also get another few percent. (Note that while 2 Ablative Armor consoles won't stack, an Albative and a Neutronium Armor console would
  • Science Consoles: All science console skill buffs would be raised by about 50 %.
  • Tactical Consoles: All tactical console bonuses would be raised by about 50 %. The values between beam/cannon and energy/projectile consoles would be raised to the higher ones. Beam + Energy and Torpedo Type + Projectile consoles would still stack.
I would also consider moving RCS consoles into the tactical slot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-19-2012, 12:37 PM
Quote:
Originally Posted by Mavairo
This is a really stupid idea on cryptic's part.

An Oddy right now has 25k shields. That's almost Double what my Mvam has with 3 field generators. (14k)
Said Oddy doesn't really sacrifice healing capability, or damage output to get that much in the shields department.
My MVAM does.
A science ship, sacrifices what makes sci worth taking onto the field in the first place to get their shield capacity up there, making them effectively useless as anything but a twin Transfer Shield Strength 3 carrier.
This also totally screws Escort dps, as they still have managable shield levels with 3 consoles (I pity you Scorts that only have 2 slots) However the AE/MVAM can't have any engineering consoles on in order to run 3 of these stupid consoles.

Resistance is even more problematic than it was in the past, (ES3 on a ship with 20-25k shields... so fun... ) RSP has become a problem again.
The game's base math wasn't meant to take this and it shows, easily just looking at Tetryon weapon procs, CPB, and tachyon beam. They alll drain at a fixed amount which is effectively nil now.

Gecko said this is working as intended, and he was called out on it in stoked chat. These were Unique consoles, specifically for this very reason. Because some ships give up absolutely nothing to have 3 of these, while others either become worthless glass controllers, or harmless shield tanks. This hoses Sci. This Hoses Escorts.

I do find it funny how 90 percent of broken crap that happens in this game just happens to benefit cruisers the most.

Oh and if they are considering lowering the percentage gained on the console? That still won't help. Cause you'll probably need more than 1 console just to get the shield totals you had before.

Hard to argue with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-19-2012, 12:37 PM
I equiped 4 on my ship to test. I was more resilient then the broken bug shields.

Please fix i want to PVP again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-19-2012, 01:28 PM
The more I think about it, the more I want no consoles to stack. It will create a lot more variety in builds. Again, currently there are tons of pointless consoles. If we got rid of stacking, those consoles would have a use again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-19-2012, 01:38 PM
Quote:
Originally Posted by linkdown View Post
I equiped 4 on my ship to test. I was more resilient then the broken bug shields.

Please fix i want to PVP again.

This is the thread where PvP'ers are weiging in on the issue.
http://forums.startrekonline.com/sho...d.php?t=261750
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-20-2012, 12:58 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
just watched the stoked, at about 13 minutes this guy says the this is a bug and not intentional, he talked to the devs somehow or other.

http://www.jupiterbroadcasting.com/1...ce-stoked-115/
Finally some reasonably believable information.

Its a bug and will be fixed.

Alright everyone.

Lets put the rumour to rest
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-20-2012, 02:07 PM
Most things that are changed in the game now its seems are actual bugs... weird. Like how they reverse the trend from before F2P Every patch is now a lottery..

Wonder what console/wep/shield/set gets an unexpected bonus next patch? Guess it won't be long before engines are disabled and it takes years to travel to next sector... realism
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