Lt. Commander
Join Date: Dec 2007
Posts: 120
Mines, as a whole are typically used to moderate effect these days. How ever I noticed that unlike powers such as High Yield, or Spread, Mine patterns don't actually buff the damage the Mines do, they just give you more of them.

Mine Deployment patterns do not increase the damage of mines. Sure they allow you to deploy more Mines, but those mines don't do more damage unlike their Torpedo power counter parts that shoot out more Torpedos AND increase the damage of the Torpedo. And the Torpedo: Spread and Torpedo: High Yield powers reciently were changed to effect Tricobalt Torpedos.

So what I'm asking is 2 things..

1: Why doesn't Mine dispersal patterns actually increase individual mine damage despite the amount of mines deployed?

2: Why wasn't the Mine dispersal patterns also applied to the Tricobalt Mine like the Torpedo powers were applied to the Tricobalt Torpedos?

A suggestion would be to make the Deployment patterns work like the High Yield and Spread options for Torpedos.

(Unfortunately my memeory on the NAMES of each pattern that does what escapes me, so description is better used until I remember the names for each pattern)

For example, the Mine Pattern that Deploys Multiple sets of Mines could get a damage boost like Spread, since you putting more mines out in clumps to make a longer chain of Mines.

For Example, the Mine Pattern that Deploys a Net of Mines could get a damage boost like High Yield, since your putting a large amount of mines out in one spot all at once.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-26-2012, 11:02 AM
Pattern Alpha and Pattern Beta. Beta is the net, Alpha is the cluster deployment.

My problem with them is that they're all in high-level Tac slots. Maybe a Vo'Quv or Ody would use a level 2 pattern, but isn't a Commander level Tac slot pretty much reserved for things like Cannon Rapid 3 or a level 3 Attack Pattern?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-26-2012, 11:11 AM
Quote:
Originally Posted by MandoKnight View Post
Pattern Alpha and Pattern Beta. Beta is the net, Alpha is the cluster deployment.

My problem with them is that they're all in high-level Tac slots. Maybe a Vo'Quv or Ody would use a level 2 pattern, but isn't a Commander level Tac slot pretty much reserved for things like Cannon Rapid 3 or a level 3 Attack Pattern?
Also, last I checked, there is no way to get a Mine Dispersal Pattern Alpha 3 (I think it's Alpha 3).

Yeah it would be nice if the Mine Patterns were moved to the same BO power slots as the Torpedo Powers. (Ensign for 1, Lt for 2, LtC for 3)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-26-2012, 10:10 PM
Because you're getting more mines, which equals more damage.

I don't know the numbers off the top of my head (at work, can't check), but if THY1 increases your torpedo damage by 50% it's like getting 1.5 torpedos when its used. If Mine Dispersal gives you 4 extra mines (above the 5), you're getting 1.8 mines when you use it, or, 180% of the normal damage potential. So, you can get more total overall damage, but the balancing factor is that mines can be shot down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-27-2012, 12:41 PM
Yes you get more mines which can increase damage if each mine can actually hit.

How ever, Torpedo High Yield and Torpedo Spread also increase the amount of Torpedoes fired in ADDITION to the damage buff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-27-2012, 05:14 PM
i think it was designed to be only use by escorts...but nobody is using it in escorts anyways. I believe it would be a nice switch in gameplay if it was moved to ensign and Lt. I would maybe use one if the dispersal pattern was was an ensign ability and would buff the dmg output of mines greatly as do torpedo ablilities.
and the cooldown should be sepperated from the torpedo powers.

so thumbs up for this thread, would love to see those changes.
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